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Thread: Features the EB team wants to see in R2TW

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  1. #1

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Marcus-Aurelius View Post
    This is probably totally implausable and/or impossible but what about the taking of prisoners after a victorius battle and the choice to pardon them or enslave them? Forgive my ignorance if this has been suggested already but i think this would make for more historically accurate gameplay, and provide scope for further development.
    Quote Originally Posted by Alsatia View Post
    Wow, big rant.

    The AI is incredibly stupid, those romans charged sraight into the front of my phalanxes with no flanking! If the EB team with CA made R2TW, I would buy it, no hesitiation. EB is the best mod, id rather say game that I ever had. Imagine EB with no limits due to CA's Capacity... The AI would (hopefully) be much better and historically orientated.. I can just dream and drool of the finished product....

    I second these motions, and add a request for the ability to plunder the battlefield for weapons/armor and loot the baggage train. Currently there is no influx of funds as a direct result of field victories. Historically armies on campaign funded/supplied themselves largely through looting the bodies of their dead enemies and capturing baggage.

    As far as the AI goes...at least for armies which historically fought using conventional tactics, I'd like to see them HOLD A FREAKING BATTLE LINE. Flanking was the classic means of victory in pitched battles for centuries, with every effort made to defend the flanks and overpower the enemy counterpart. It's hard to think of a famous battle of the Greco-Roman era that was not won/lost via a flank attack/envelopment of some sort. So I'd like to see the AI put a premium of effort into attacking/defending flanks, and of course, the way this was done historically was to vigorously maintain battle formation and deploy mobile contingents on the flanks in order to both counter enemy attacks and to threaten the enemy flank/rear. Some AI ingenuity in this area would be nice, but that's an oxymoron.

    The AI could be better strategically as well...in hundreds of ways...but to name a couple, STOP marching tiny armies around the campaign map aimlessly and without leadership. AI armies should concentrate under leadership of generals and march on the enemy with some sort of cohesion. If I invade an AI nation, it should respond with all its ability to expel me rather than sending small forces every few turns. Or, it should avoid battle until it has massed enough forces and/or has me in a position that is to its advantage. Again, maybe asking too much, but hopeful.
    Last edited by LAST.MAN.STANDING; 06-28-2009 at 05:00.

  2. #2

    Default Re: Features the EB team wants to see in R2TW

    Let us all pray and hope CA is actually listening. We ARE all their potential (or rather guaranteed) customers. And good customer service = sales = $$$ (in most cases).

    Let us just pray (or hope beg, etc.)

    Btw, welcome to the forum LAST.MAN.STANDING.

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


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