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Thread: Features the EB team wants to see in R2TW

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  1. #1
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    I'd love it if the conquest of key (large/capital) cities had greater impact on the war, like other nearby cities being abandoned or coming under your rule

    Or if you annihilate the enemies' army, perhaps some local regions succumb to you also?

    I just thought that if Hannibal had taken Rome, would Capua/Arpi/Arretium/Ariminum/etc all keep going? Obviously it would mess up gameplay if this caused factions to be easily wiped out but it's just an idea

    After reading alot about Alexander it's pretty clear he destroyed Persia by winning key battles in the field (Granicus/Issus/Guagamela), not by taking a million years besieging each an every settlement
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  2. #2
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Heh, I like the idea of taking out the Yellow Fever with a single stroke...
    + =

    3x for this, this, and this

  3. #3

    Default Re: Features the EB team wants to see in R2TW

    This could be scripted into EBII, well... I Think.

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  4. #4
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    They could, just like HoI 3 script their AI in lud so everybody can edit it to what they want.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

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