Results 1 to 30 of 136

Thread: Features the EB team wants to see in R2TW

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Features the EB team wants to see in R2TW

    Just give the EB team the source code of M2TW and let the gamers play the best game ever.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  2. #2
    Unoffical PBM recruiter person Member /Bean\'s Avatar
    Join Date
    Apr 2008
    Location
    Plymoutai
    Posts
    1,861

    Default Re: Features the EB team wants to see in R2TW

    Can someone get inside CA, and feed us information from inside? They may get fired, but it would be well worth it! I'd pay for them to eat for a few weeks.
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
    + =
    [/CENTER]

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Skullheadhq View Post
    Just give the EB team the source code of M2TW and let the gamers play the best game ever.
    I doubt it. Modding and programming are different ball-games.
    Looking for a good read? Visit the Library!

  4. #4

    Default Re: Features the EB team wants to see in R2TW

    Quite. The latter one tends to be much easier; less hand-wavy black magic and secret voodoo rituals involved you know.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    Abou's nemesis Member Krusader's Avatar
    Join Date
    Oct 2004
    Location
    Kjøllefjord, Norway
    Posts
    5,723

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Ludens View Post
    I doubt it. Modding and programming are different ball-games.
    What he said
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  6. #6
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Tellos Athenaios View Post
    Quite. The latter one tends to be much easier; less hand-wavy black magic and secret voodoo rituals involved you know.
    Then CA sucks at being wizard
    Last edited by Skullheadhq; 07-23-2009 at 18:40.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  7. #7

    Default Re: Features the EB team wants to see in R2TW

    Another thing i wouldn't mind CA/Sega doing for the next TW game..trying to find a way that every game doesn't turn into a tedious,repetitive,and un-fun siege fest.

    At least in MTW you had a chance to have as many field battles as siege battles.Though unless they increase region sizes,rework the time per turn,and redo the AI so it doesn't use more units for garrison then in the field i don't have much hope.

    The constant take the walls/gateway,reorder your troops,enemies fall back on square,enemies become supermen on square(in MTW2 its worse than RTW),1/2 a dozen enemies cause double their number of casulties on square,battle ends 20 minutes after it was actually over..is getting old.

    Also allow the defender during a sally to posistion their units.The default postioning is crap to say the least.
    Last edited by John the Mad; 07-24-2009 at 06:16.

  8. #8
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: Features the EB team wants to see in R2TW

    I want Europa Civilizationis: Total War*, with as little hardcoded stuff as possible. >.>

    A working diplomacy system with AIs willing to (and capable of) engage in diplomacy, a multitude of choices and ability to trade/lend/borrow maps/money/units. The ability to both control and own provinces. The ability to move borders (representing the area now taken to control) by winning battles, and, also, to cash in with loot (or re-equip own troops?). The ability change the form of government and make other political decisions affecting your realm. And so on.



    (Used the games from the franchies which I've played the most, ie. EUII, Civ3 & EB)
    I has two balloons!

  9. #9
    Member Member Cartaphilus's Avatar
    Join Date
    Apr 2008
    Location
    Baliar Maior
    Posts
    268

    Default Re: Features the EB team wants to see in R2TW

    I just want a game like Empire TW but finished.

    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO