Results 1 to 30 of 136

Thread: Features the EB team wants to see in R2TW

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guest Azathoth's Avatar
    Join Date
    Jul 2009
    Location
    Gnawing hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
    Posts
    783

    Default Re: Features the EB team wants to see in R2TW

    Total war is not a state of constant warfare, but the idea that a nation could invest its entire economy into fighting one. Please, don't mix it up.
    "a dump for victory..."

  2. #2
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Features the EB team wants to see in R2TW

    i know what it is, i was refering to the game itself, there is no way to peacefuly annex a country thus the only way to expand is war. or an incredibly large bribe...
    How does changing an aspect of the game defeat the purpose of it?

    "a dump for victory..."
    I.... uh.... don't follow. Is it a quote?
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  3. #3

    Default Re: Features the EB team wants to see in R2TW

    [QUOTE=A Very Super Market;2312984]How does changing an aspect of the game defeat the purpose of it? QUOTE]

    before you could conquer the world with the edge of a sword, and from my understanding that was the idea of the game. now you would be able to through other means (that is if that idea was added in)
    dont route, he cant get it up if you dont route

  4. #4
    Guest Azathoth's Avatar
    Join Date
    Jul 2009
    Location
    Gnawing hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.
    Posts
    783

    Default Re: Features the EB team wants to see in R2TW

    I.... uh.... don't follow. Is it a quote?
    Spoiler Alert, click show to read: 
    You've heard the expression "total war"; it's pretty common throughout human
    history. Every generation or so, some gasbag likes to spout about how his people
    have declared "total war" against an enemy, meaning that
    every man, woman, and child within his nation was committing every second of
    their lives to victory. That is [BS] on two basic levels. First of all, no country or
    group is ever 100 percent committed to war; it's just not physically possible. You
    can have a high percentage, so many people working so hard for so long, but all of
    the people, all of the time? What about the malingerers, or the conscientious
    objectors? What about the sick, the injured, the very old, the very young? What
    about when you're sleeping, eating, taking a shower, or taking a dump? Is that a
    "dump for victory"?


    Yes.

  5. #5
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Azathoth View Post
    quoting some "famous writer"



    that's dead funny.

    (mostly because its dead true).

    and here's a balloon for using it

    and now for sometihng constructive: I would like to see desertion, disease, and natural wastage simulated on an army; not just the morale penalties, but manpower penalties. I also want more flexible options for dealing with captured towns, beyong what RTW and EB have come up, to simulate the full spectrum of ways conquerors dealt with cities.

    another thing: we live in the year 2009. its about time these fellows come up with more efficient ways of packing s*** into a smaller space (i.e more features and realism in less memory). 15GB for what is barely considered a beta by my standards? I can't even run it at full speed due to its size, and I have 2GB on XP.

    lastly, better diplomatic thinking from the AI
    Last edited by Ibrahim; 08-13-2009 at 07:08.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO