I agree. The revolution was the 2-level strategic and tactical system (which I had only seen once before, in an obscure ACW title). Everything since then has been incremental. Major steps along the way:
- the VnV system in M:TW, refined into (permanent) traits and (transferable) ancillaries
- the "living" strategic map in R:TW
- build tree differentiation (castles vs. cities), and AI controlled battle reinforcements in M2:TW
- the regional towns/ports/resource sites (parallel builds), tech tree and building interactions, and naval system in E:TW
It's surprising that each step required years of development, yet were consistently (and increasingly) buggy at release.
Yes, but the modders can only change the data: they can't fix buggy code. We're all stuck with that.
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