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  1. #1
    Member Member TB666's Avatar
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    Default Sv: Some things I've learned

    Quote Originally Posted by MikeV View Post
    One last note: I've learned that this site is a better one than twcenter.net. The latter is strictly for n00bs and fanboys -- the moderators take their jobs as Thought Police gestapo waay too seriously, deleting and moving posts with great enthusiasm. Any substantive criticism is deleted. Any references to them deleting posts is deleted. Only posts adhering strictly to the Party line survive. Cleverly, however, they also leave posts complaining about unimportant details, like wrong color uniforms or overlooking some obscure person from history. It leaves the impression (to the uninformed, like fanzine editors or E3 award voters) that the game is great and only clueless whiners have any problems with it. If you want the truth, read here.
    The .org has the same rules at the TWcenter.
    Only problem is that people banned from the offical forums generally move over to TWcenter.
    The moderators got their work cut out for them, having to deal with a huge influx of new members, most of which don't add anything but making the same threads over and over again complaining about bugs or what not when there is already a thread that deals with bugs or rants.
    So new threads usually get merged with the proper ones if they add to the thread, if not then they get closed and deleted.

    Criticism is allowed of course and the posts will not get deleted unless it's off-topic or is CA-bashing.
    If your post got deleted then it's no doubt because it fitted into those rules.
    If anything TWC makes the game look bad judging from the posts in the forums.
    Again the .org isn't much different the TWC when it comes to rules. However the .org is lucky that it doesn't get the people banned from the offical so things are more quiet here.

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sv: Some things I've learned

    Why TB666, That just makes we want to troll it. :-D

    For what its worth, I'm glad we have a quiet corner of the internet.
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  3. #3
    Member Member Gaiseric's Avatar
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    Default Re: Some things I've learned

    Good gameplay tips

    I think that the .org has more mature members then twc. The topics and posts are well thought out and there are much better discussions, good for reading and posting your own comments. I have about the same number of posts at both sites but I like the .org better. I wish the .org did have more mod content though.

  4. #4

    Default Re: Some things I've learned

    About guarding your ports: no one has seen the AI make an amphibious attack yet, but it is useful to not have to repair the thing.

  5. #5
    Gognard Member MikeV's Avatar
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    Post Re: Some things I've learned

    Quote Originally Posted by quadalpha View Post
    About guarding your ports: no one has seen the AI make an amphibious attack yet, but it is useful to not have to repair the thing.
    I have seen fleets sent to attack ports quite often, so it's almost there. One of the things holding it back may be the various bugs we've all seen in the land unit unloading ...
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  6. #6
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Some things I've learned

    Quote Originally Posted by quadalpha View Post
    About guarding your ports: no one has seen the AI make an amphibious attack yet, but it is useful to not have to repair the thing.
    i have never had the A.I. make a naval-land invasion landing, but i have had the enemy going into my ports with an army. they seem to just sit there, for no real reason. too bad they dont take it 1 step further...



    about TWC: i agree, the mods there are total asses and delete any post or infract anyone for anything. i got a 6 point infraction there for calling someone a lunatic. why? because he started a thread about EB being historically inacurate for having circumcision on naked units. is he not sort of loony for that?
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    Tuba Son Member Subotan's Avatar
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    Default Re: Some things I've learned

    I believe we had that discussion as well at some point.

  8. #8

    Default Re: Some things I've learned

    I always visit the .org for info and the TWC for mods.

  9. #9

    Default Re: Some things I've learned

    I suggest repairing newly conquered regions ASAP, preferably during the turn you conquered it. The AI, like me, always has an observatory up on regions that can build it. That's 4% research and +2 to happiness. Repairing the main building always adds 1-4 repression which is helpful.

  10. #10
    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: Some things I've learned

    useful tips, cheers.
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

  11. #11

    Default Re: Some things I've learned

    Thanks! I play so slowly and that manual is so utterly bereft of useful info this was helpful. I'm still lost on a great many points but the guides section is hotting up a bit finally.

  12. #12
    Member Member Darth Venom's Avatar
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    Default Re: Some things I've learned

    Quote Originally Posted by andrewt View Post
    I suggest repairing newly conquered regions ASAP, preferably during the turn you conquered it. The AI, like me, always has an observatory up on regions that can build it. That's 4% research and +2 to happiness. Repairing the main building always adds 1-4 repression which is helpful.
    Speaking of the 4% research bonus. Does anyone know of that is global or province specific? If it is the latter observatories would be the worse choice in most provinces than their alternative (have forgotten the name..).

  13. #13

    Default AW: Re: Some things I've learned

    Quote Originally Posted by Darth Venom View Post
    Speaking of the 4% research bonus. Does anyone know of that is global or province specific? If it is the latter observatories would be the worse choice in most provinces than their alternative (have forgotten the name..).
    I think it´s global. For testing purposes I have just removed all four Observatories in my empire and as a result the the research times increased a little bit. And my only two research facilities were both in my starting province.

  14. #14
    Gognard Member MikeV's Avatar
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    Post Re: Some things I've learned

    Quote Originally Posted by andrewt View Post
    I suggest repairing newly conquered regions ASAP, preferably during the turn you conquered it. The AI, like me, always has an observatory up on regions that can build it. That's 4% research and +2 to happiness. Repairing the main building always adds 1-4 repression which is helpful.
    I agree: damaged buildings contribute to worker strikes and open Rebellions. So, 1st priority is repairing the damage, 2nd is replenishing the troops.

    I've taken to doing the following: developing extra towns (not farms/mines/resource sites) in this order:
    1. Religious building
    2. Economic buildings

    I tend not to build more Happiness or Research buildings, because each faction's capital starts with one of each, and I keep the ones gained via conquest.

    Upon conquest, if the region has a different religion, their Religious building is torched and next turn replaced with one of the True Faith. If the region doesn't have a Religious building, but has a town, then the existing town building is torched and replaced. Having a missionary travel alongside an army advancing into territory of a different religion is A Good Thing™.

    I only replace the Religious building in a region after it reaches 100% of the state religion, usually with an Economic one. Ca$h is king.
    Last edited by MikeV; 03-25-2009 at 22:50.
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  15. #15
    Gognard Member MikeV's Avatar
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    Post Re: Sv: Some things I've learned

    Quote Originally Posted by TB666 View Post
    Criticism is allowed of course and the posts will not get deleted unless it's off-topic or is CA-bashing.
    If your post got deleted then it's no doubt because it fitted into those rules.
    Not true, or I wouldn't have made the comment.
    Forums are good for sharing questions, wikis are good for sharing answers:
    Spoiler Alert, click show to read: 
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  16. #16
    Member Member TB666's Avatar
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    Default Sv: Re: Sv: Some things I've learned

    Quote Originally Posted by MikeV View Post
    Not true, or I wouldn't have made the comment.
    *looks at TWC* Check again.
    Unless you count CA bashing as among your "substantive criticism" then you wont find that freedom here either.
    Last edited by TB666; 03-25-2009 at 22:52.

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