Cheers, that's good to know.
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Apart from the % research bonus your obersatories also spawn gentlemen and allow more gentlemen so that's two times a research bonus. I don't see a viable use for the other building you can build ( opera something ) before you finished the tech tree.
good post. i picked up a thing or two :)
As for the trade spot race thing, be sure to send your regular military ships there as well. Even though they don't generate trade, parking one there denies it to your rivals. Many nations have substantial fleets of sloops and brigs early on which can be put to good use this way. Simply replace those with real trade ships when you get a chance.
It seems that the global map topology, and the descriptions on the strat map, are a bit misleading about the naval "teleport" zones (those rectangular trampoline thingies at the edges of the map).
They are not single-edge connections, but all hyper-linked together in some (undocumented) way. That is, it does not matter which teleport you use, you can sail your fleet to any other theater or trade zone from it. About the only effect it has is which box the fleet occupies when it arrives.
So, sail towards the one that's closest to your originating port. It can save 1-3 turns.
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