It seems that the global map topology, and the descriptions on the strat map, are a bit misleading about the naval "teleport" zones (those rectangular trampoline thingies at the edges of the map).
They are not single-edge connections, but all hyper-linked together in some (undocumented) way. That is, it does not matter which teleport you use, you can sail your fleet to any other theater or trade zone from it. About the only effect it has is which box the fleet occupies when it arrives.
So, sail towards the one that's closest to your originating port. It can save 1-3 turns.
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