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Thread: Some things I've learned

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  1. #1
    Insane Imperialist. Member Feanaro's Avatar
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    Default Re: Strat Map

    Quote Originally Posted by MikeV View Post
    The Europe and India theaters are linked by Persia -- for example, if you start in India and scroll the strat map north-west, through the Persian regions, you can continue on into Europe (the reverse is also true). The mini-map changes its theater display, at some point.

    This makes the Persian regions strategically interesting, by virtue of being the only 2-theater land location. It suggests overland trade routes to/from India, for example.
    You can't transport goods overland to Europe via Persia. At least, not all the way. I found this out in my Maratha campaign. I got a trade agreement with the Ottomans. However, the Russians were blockading the port in Constantinople. This cut off my trade route. The goods would go via land to the province NEXT to Constantinople, they have to be transported overseas to Constantinople.
    Due to the ailing economy, this space has been foreclosed.

  2. #2
    Gognard Member MikeV's Avatar
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    Exclamation Re: Region capital build slots

    This post:
    Quote Originally Posted by Fisherking View Post
    There are some regions that are never able to build more than the palace line. In those regions the military governors allow you to build more troops and have two builds for units per turn. It is better than never being able to build more than a single militia per turn, though it has a slight negative impact on economics and region suppression.
    Was a revelation. I had been expecting more build slots as population increased, but that never happened. So, I did some studying.

    As it turns out, the main.pack/campaign_map_settlements table hard-codes the limits. A settlement will never grow more build slots. This has changed my approach to developing regions:
    • Those with only 1 or 2 slots (the former only occur in the Americas) get the Military Governor line and fortifications
    • Those with 5 or 6 slots (the latter have the Admiralty line) get the regular Governor, plus the barracks and armory upgrades
    Forums are good for sharing questions, wikis are good for sharing answers:
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    Check out the Online ETW Data in the Totalwar.org wiki.

  3. #3
    Gognard Member MikeV's Avatar
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    Default Re: Trade spots

    This post notes an important bug:
    Quote Originally Posted by Feanaro View Post
    You have to move the stack off the trading spot first. The trade route income isn't properly updated when you just add the ship to the stack.
    No point in spamming all those trade fleets, if you don't get the income from them ...
    Forums are good for sharing questions, wikis are good for sharing answers:
    Spoiler Alert, click show to read: 
    Check out the Online ETW Data in the Totalwar.org wiki.

  4. #4
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Some things I've learned

    This thread is full of wonderful things. Methinks it should be stickied since we dont have an FAQ thread yet.

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