Quote Originally Posted by PraetorFigus View Post

conversely the pseudo-phalanxes could be given a higher attack rating like the high attack rating of the Carthaginian elite spearmen units (don't remember there names).
What about this option? In a KH campaign, Carthage is spamming these two units, the armies are getting lots of chevrons so the attack is unusually high on top of their default value.

Ekdromoi, Akontistai, Sphendonetai, Toxotai and Haploi are not enough to keep Emporion and Massalia that rebelled to me after Carthage took spain and parts of gaul!

Quote Originally Posted by Watchman View Post
...and screw, say, the Classical Hoplites' ability to fight other infantry, something they were noticeably rather good at...?

Though, I do intend to continue looking into the radius thingy and how it could be used, picking up from where I was before going AWOL for three months. The infantry vs. infantry tests I did back then looked quite promising (and made the individual soldiers' behaviour in the line of battle rather interesting), but I never got around to seeing what the effects would be for foot versus horse match-ups (and if it would be a good idea to shrink the horses' radii as well)...
I understand the concern with lowering the attack for hoplites, I was under the impression that Classical Hoplites were on the decline through the EB period so it could have been historically feasible to have them slightly less effective, I've been playing KH and Seleukids most recently and the units still earn significant experience points.

If not then maybe for the pseudo-phalanxes with 0.3 radius and higher attack value then they would be more effective.

As for cavalry, they should also benefit from a lower radius.

When spearmen have the -4 attack, cavalry last a little longer in melee, but still need to be managed in battle, the AI seemed to better manage them because I've noticed that the cavalry stay engaged in melee until the charge bonus ends and they disengage and recharge! so with vanilla EB stats, cavalry gets chewed up faster then with the -4 attack, which was another reason I proposed a -4 for spearmen.

light_spear still gives +8 defense, so cavalry still takes losses either way, just the AI seems to do better with cavalry.

I forgot to include cavalry when I was bringing up adjusting radius in the other post.

Cheers