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Thread: light spear balance (vs. swords) in 1.2
Drewski 19:37 04-26-2009
Originally Posted by mcantu:
i'd like to suggest this simple solution:

1. keep light_spear
2. remove the +4 attack that spear units currently have
3. add the spear_bonus_4 attribute (this applies only vs cav)
4. leave all lethality values as they are
Sounds a great idea, apart from why the cavalry bonus?
Originally Posted by Watchman:
That'd still screw the spearmen against other infantry, though......
No, it wouldn't. They are screwed up WITH the artificial +4 attack that was left in to compensate for something that no longer needs compensation.

Light_Spear gives -4 defence NOT attack (for the last time, sick and tired of stating this), By adding 4 to attack in EB 1.2, all spear units kill much faster than was originally intended. By reducing all spear/phalanx units by 4 attack, restores the balance, it doesn't negate it. All light_spear units already have an inherent +8 defence vs cavalry, Infantry units don't. Any old spear unit will make mincemeat of cavalry pretty quickly as it is. The better ones hardly even blink.

Here's a paste from an earlier post of mine in this thread, re a Hoplitai:-
Originally Posted by :
Thats a basic 14 attack against anything and 23 Def against other "Spear", 19 Def vs Inf and 31 Def vs Cavalry, and only 1367mnai to recruit, and 342 upkeep. Compare that to any Sword or Axe, and you need an Elite to get anywhere near 14 attack, with twice the upkeep and recruitment cost. So take away the +4 attack vs everything, and you have what is a well balanced low/medium cost allround unit. Good Def, and reasonable attack.
I have play tested this simple change for over (at a quick estimate) 250+ hrs now. It works.

EDIT: As Laza points out, the only question is whether or not to give light_spear some extra defence. But then they become too strong vs Cavalry to my mind...and the thought of giving yet more defence to phalanx units is too horrible to contemplate..

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