I think the change is that the general doesn't matter that much.
Yes they give a morale boost however it is not big and if they die it bothers the men but not that much that they will turn and run at first sight of the enemy.
I think the change is that the general doesn't matter that much.
Yes they give a morale boost however it is not big and if they die it bothers the men but not that much that they will turn and run at first sight of the enemy.
It mostly seems to be generals bodyguard units that it's more careful with. I've seem it gleefully charge into the fray headlong with non-bodyguard generals.
Also, I note that the native factions seem to be a bit less careful with their generals, perhaps CA threw in a desire for personal glory with the native AI? Of course, the natives in general seem pretty dumb to me
And, from my experience, admirals are FAR more important than generals, given that you're more likely to route an enemy ship in a naval battle than sink it. If you've got two evenly matched ships, the side without the admiral is at a major disadvantage.
Of course, it's kind of hard to be careful with your admiral in naval battles, since it seems the chances of your 'admiral' being hit are more or less totally random. Your ship may take one hit with a cannonball which just happens to kill your admiral, or your flagship might end up taking the brunt of the entire enemy assault and he just happens to live.
It's kind of annoying >_>
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
I remember this happening as well though it wasn't nearly as bad in Shogun as you Diamyo's unit could take on half of an army all on his lonesome. Don't remember it in Medieval I at all really. Though it was a definate in Rome as they would happy charge the phalanx line and half of the time they would die horribly. I also remember the AI in Medieval II doing this rather much as well. Using the general in a last ditch effort to win was a tactic that they typically used.
"The man who has no sense of history, is like a man who has no ears or eyes" - Adolf Hitler
"In the absence of orders, go find something and kill it." - Field Marshal Erwin Rommel
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.
You are correct that it does not appear to happen...
I think one of the downfalls for "Commander" units in previous games was that they where one of the most powerful units on the field and the AI treated them as such.
However it is not just this change in ETW, you see the General specifically being left back, and occasionally being charged near a fight (as opposed to into the fight) to apply the morale bonus I guess...
My hope is that there is a good battlefield AI buried in there disguised by some last minute changes that have messed up it's decision tree and waiting to be unleashed...
Well, I notice that generals seem to keep powerful magnets in their hats.
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
By "general", do you mean a general who is a "character", or simply a unit that is designated as a "general/commander" for the purpose of a battle when a character general is not there?
If latter, I "met" my first suicidal general yesterday. I was battling Otomans for their last province, Egypt. I had a full stack with 6 of the units being artillery. So, Otomans send their only mounted united which also doubled as their commander -- camel riders, to overcome the artillery. Needless to say that none of them servived after one coordinated shot of all six artillery units.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
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