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Thread: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

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    A Livonian Rebel Member Slaists's Avatar
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    Default v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    The description of these suggests they excel at killing opponents on city walls with their javelins. That must be a joke... At best, they are able to get a couple kills by throwing javelins up onto the walls (from a close range), missing most. I think, the game mechanics simply does not allow to use missiles for such a role.

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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    Quote Originally Posted by Slaists View Post
    The description of these suggests they excel at killing opponents on city walls with their javelins. That must be a joke... At best, they are able to get a couple kills by throwing javelins up onto the walls (from a close range), missing most. I think, the game mechanics simply does not allow to use missiles for such a role.
    Quote Originally Posted by export_units.txt; line 2619
    They excel in assault where their javelins can scatter defenders from breaches in defenses made by your siege engines.
    (Emphasis added.)

    So far I don't see any proposition of them throwing anything up, or onto anything else?
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    A Livonian Rebel Member Slaists's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    Quote Originally Posted by Tellos Athenaios View Post
    (Emphasis added.)

    So far I don't see any proposition of them throwing anything up, or onto anything else?
    Ok, I might have misread it about these particular ones then. I will double check when home. I remember though one of the peltastai descriptions praising them for being able to pepper enemy covering behind/on walls. In either scenario javelin efficiency would be quite negligible.

    Also, the only time javeliners would be able to do substantial damage THROUGH a breach in the wall would be if the enemy had turned their backs or the right side towards the breach. In other cases, the shields would be pretty effective protecting the defenders against the javelin rain (a few kills at most if the defenders were facing the breach from inside).

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    Sharp/Charismatic/Languorous Member Novellus's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    Javelins never seem to take out as many soldiers as I thought they would. In general, even a division of Akonistai parked in the rear of an enemy deuteroi phalanx only seems to knock out a handful of phalangites, even after throwing all six. Sure, they're not elites, but one would expect more casualties on the enemy's part if they're being struck by a storm of javelins from the rear.

    But when it comes to hand-to-hand combat, the Peltastai Makedonai are killers. They hack away at the famed Spartiartai and other infantry units as well. They're so threatening that I often send in phalangites to take care of them rather than risk my other infantry units including the elites. And on walls, these things are a terror. Factions such as KH don't have very many soldiers that can stand up to them.
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    Guest desert's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    I dunno. On level ground, I've had a fresh unit of Akontistai kill half a unit of Argies through flank fire.

    BTW, are we still doing that old Bartix thing?

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    Well, they are excellent when they man the siege tower....

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    Sage of Bread Member Rilder's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    Quote Originally Posted by Novellus View Post
    Javelins never seem to take out as many soldiers as I thought they would. In general
    Unless your Romani and a single unit wanders in front of your army.

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    Member Member mosedavid's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    blimey.... ive just fought a siege battle with those very same elite mak units attacking and they probably killed 4 to 1 against my light italian merc spearmen (the ones in white), routed a regular classic hoplite, some galatican swordmen etc etc. I won but there wasnt much left of my army. A force of those and some mak phalanx are pretty unbeatable. Brilliant morale. I'm playing as rome, seen off carthage and now against Macedonia its the first time in EB1.2 that i've been up against anything as good as those and the reformed phalanx. BTW, are phalanx units suposed to have such amazing attack stats? the ones I was fighting against had something like 19 attack and 30 something defense. And I have Camillian troops - at best :(. Can't be right can it?

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    Member Member anubis88's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    they must be extremely experienced troops
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    Member Member theoldbelgian's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    I found a rather practical use for archers in which slingers don't excel that much
    assault battles against wooden walls
    they keep other missile troops away from your ramming men or better kill every skirmisher that thinks about throwing a javelin at my elephants
    for some reason they shoot better at walls then slingers
    its propably the thing that when you sling a rock in a bow and it lands it doen't have thet much force anymore
    but an arrow stays pointy no matter if its slowed down by friction

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    Member Member Darth Stalin's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    It's due to the ballistics - whatever is thrown from a sling, it's trajectory is rather flat, thus anything on its way can stop the missile/bullet. Arrows fired by archers have their trajectory more peaked, thus are able to fly over the wall and hit the poor guys behind it.
    Last edited by Darth Stalin; 03-25-2009 at 21:19.
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    A Livonian Rebel Member Slaists's Avatar
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    Default Re: v 1.2 Macedonian Peltastai (Elite): assault role must be a joke, right?

    Quote Originally Posted by Darth Stalin View Post
    It's due to the ballistics - whatever is thrown from a sling, it's trajectory is rather flat, thus anything on its way can stop the missile/bullet. Arrows fired by archers have their trajectory more peaked, thus are able to fly over the wall and hit the poor guys behind it.
    well, it depends how far a slinger wants to shoot. i find it rather unrealistic how the game engine shows the slingers shooting stones over huge distances in straight line. gravity works on stones too... at such distances, unless aimed much higher, the stones would have hit the ground long time before reaching their target.

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