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Thread: Prologue Mod?

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  1. #2

    Default Re: Prologue Mod?

    Well, if you only want that little campaign without any of the script triggers: Open up Data\world\maps\campaign\sons_of_mars\descr_strat.txt. Then go all the way to the bottom of the file and comment out the last two lines:
    Code:
    script
    Prologue_Campaign_Script.txt
    To:
    Code:
    ;;;script
    ;;;Prologue_Campaign_Script.txt
    Commenting out the lines should disable all the triggers and you will start a normal campaign with the Julii faction. I'm not sure how well this will work, since all you have is two or three units.. For that reason, I suggest you also do the following:

    Find the romans_julii faction on the list:
    Code:
    faction	romans_julii, balanced smith
    Change the amount of denarii from 1000 to 10000

    Then change Gaius Julius's army to this: (Warning: You have to be careful what you add to here! The units must be either mercenary units, or belong to the romans_julii faction! In this case, all these units have the correct ownership, so don't worry.)
    Code:
    army
    unit		roman generals guard cavalry early	 exp 3 armour 1 weapon_lvl 1
    unit		roman hastati				exp 1 armour 1 weapon_lvl 1
    unit		roman hastati				exp 1 armour 1 weapon_lvl 1
    unit		roman princeps			exp 1 armour 1 weapon_lvl 1
    unit		roman princeps			exp 1 armour 1 weapon_lvl 1
    unit		roman triarii				exp 3 armour 1 weapon_lvl 1
    unit		roman archer				exp 3 armour 1 weapon_lvl 1
    This will give you a tiny legion of units, to make sure you can conquer yourself a settlement. You can try adding different units, but be sure to check export_descr_unit.txt in the data folder first, to make sure the unit you are adding belongs to romans_julii. Modding RomeTW is surprisingly easy. The important thing to remember is to make backups!

    Have fun ;)
    Last edited by RedFox; 04-11-2009 at 14:18.

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