I understand your reasons for prefering traits, but I will add my case for giving ancillaries a greater role as well:
- being limited in number, the ancillaries are more easily visible - thus more promient - than traits are, therefore allowing for differentiation whereby the most important offices could (and IMHO should) be represented by ancillaries, rather than traits.
- ancillaries are interchangeble among FMs, thus allowing for better role-playing. For example, during the crises of the Second Punic War, important commands were entrusted to men, who did not fulfilled the official requirements (age, for instance) - the must notable would be Scipio, future Africanus. If certain offices (in my mind especially important army commands) were ancillaries, it would allow the player to make such emergency assignments as necessary for RP purposes.
- in later stage, when the number of FMs grows beyond the point where the player is capable to properly track the development of all his characters, the both aspects of ancillaries - visibility and transferability - allows him to focus on a few important characters and leave the rest to do the boring stuff like governig safe hinterland cities.
Overall, I have to say that I consider the EB 1.x system of Roman triats and ancillaries te provinces!!!) as very near to perfection!![]()
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What I miss is the implementation of something similar to other factions - as Atraphoenix is trying to do with his submod - and possibly giving to all faction one or two banners (ancillaries) which woud represent the most important army commands (like "consular" armies or "royal" armies) and where appropriate an ancillary representing the most important civil office (as "the High Chancellor") that would suit the governor in the capital in faction leader´s absence.![]()
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