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  1. #1
    Clan Kenchikuka Member tgi01's Avatar
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    Default Re: MP patch wishlist

    after more than a 100 games :

    1. more maps ... ( how difficult can be to make a steppes map ... )
    2. ammo limit on cannons
    3. price / accuracy of mortars
    4. remove the moving while hidden on the freaking long rifles ...
    5. AI takes over when some1 quits ( seems to work in 4 vs 4 but not in 2 vs 2 )
    6. .... and the counterstrike mod where campers get highlighted and receive damage ...

    TGI

  2. #2
    Member Member Tsavong's Avatar
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    Default Re: MP patch wishlist

    Ive had issues with the game/server disappearing normally (i think) when the host is loosing but it just kicks me out to the main menu screen no battle end screen or player left and battle will end message.

    Is this a bug or a player trying to crash his game to avoid a loss being recorded? Its relay pissing me off as I just want some fun online. I suppose I should try and host my own game lol

  3. #3

    Default Re: MP patch wishlist

    [Balance Issues]

    I like how foot units are balanced. Guards are super strong, but expensive. Grenadiers can kill even guard, but their bombs have a delay, so if attacked unit charges or retreats, it has a chance to escape all harm. Line inf are a bit too strong against cavalry charges from back. They should be able to defeat cavalry charge from front or when in square with ease, but now they even defeat cavalry when charged from behind. Light infantry are good. I personally would decrease long range rifles range for a little and ether increase their cost, or decrease cost of normal light infantry.

    On other hand, Austrian Jaegers are way too cheap and Spanish early era Guerilas slightly too cheap.
    Austrian line inf is also a little too cheap.

    Cavalry balance is horrible. At the moment most useful cav units are dragoons, light dragoon (as charge units!) and general bodyguards. Most prominent horse units of the era, Ulans and Husars are completely useless, while expensive household cavalry are good for one skirmish only, their fatigue doesn't allow any more.

    Guns. I don't use them much but I allow all of them except mortars in my game. It appears normal canon bullets are too inaccurate and kill too little. Its making canons that depend on them (horse artillery) bad. Most people ether use howitzers with both area attack abilities or late 24lber with that long range 'shotgun' ability.

    Stakes. They should have same properties as in vi.
    If one player deploys them, then his cavalry should also get killed on them if he runs over them from wrong side. If cavalry is walking, then they should be able to walk through them without loses.

    I'd also like that hidden units would be detected sooner. Its annoying that you know where opponents unit is, but can't detect them without getting couple or even whole unit of your men killed. But that could be only my preference. I guess theres a lot of player who'd like em to stay hidden even longer.

    ps. just because gollum summed it up as a vote. I forgot to add that I completely agree with every single point TGI pointed out. Those are the most important problems with the game. Tweaking game balance comes second.
    Last edited by Lavos; 03-25-2009 at 23:27. Reason: ps.

  4. #4

    Default Re: MP patch wishlist

    Thank you tgi01, Lavos - updated.
    Last edited by gollum; 03-26-2009 at 13:55.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5
    Member Member Tsavong's Avatar
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    Default Re: MP patch wishlist

    This is not strictly MP but adding light inf tactics for early battles would be nice and let you get a bit more from light inf early as you can't get light inf with out it in the main campaign.

    Though I suppose this is a nice to have thing more than a important bug fix.

  6. #6

    Default Re: MP patch wishlist

    All suggestions welcome - thank you for the input Zerg.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7

    Default Re: MP patch wishlist

    Ladies and gentlemen of mp, please make your views qualitatively and quantitatively known publicly, so we can list them nice and neatly in order to ravagely complain over a concrete set of issues rather than ravagely complain vaguely for everything

    STW/MTW veterans and RTW/M2TW veterans and new players - please give out your patch wishes for ETW to be a better game online.

    Swoosh So, Paolai, Celtiberos, Kenchikuka, Uglies, Trash, Chaos, Aggony, Wolves, Mizus, the Imperial Polish and Russian clan forces, Tomisama, Mars/Kocmoc, AMP, Cheetah, Krook, Aonar, t1master, Elmarkofear, YellowMellon, Bzzy of RTK, Monarch, tibilicus, Jochi&OrdaKhan, Warman... and the many other ronins/clans/players/patrons i forgot to mention... please drop by to give your precious 2cents on the matter...

    Last edited by gollum; 03-28-2009 at 13:46.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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