Since through Steam patches have already started coming out, it might be a good idea to have a wish list for Multiplayer Issues worthy to fix in the next patches.
It would also be useful to entitle your suggestions relative to the area they cover, say broadly
a) technical issues/bugs
b) Game Bugs
c) mp enhancements
d) balance issues/game suggestions
Its worth it for all patrons to list all issues even duplicating suggestions to show the extent of people that think a particular issue is affecting players, and for clarity the moderators or myself may make a complete listing in the original post together with a note of which of those have been addressed (every few posts). The number in parenthesis is the number of players that have made that or similar suggestions.
Current Patch = v3.30 (30/03/2009)
Land Battles
a) Technical Issues/Bugs
(2) - Prevent Editing of Unit Prices/Stats by cheaters to participate without game detecting it.
(t1master, Postino)
(2) - AI doesnt always take over when a player quits in 2v2 games.
(tgi01, Lavos)
(2) - Game/Server disappears late in battle when playing as guest without an end battle screen/player left and battle will end screen. This also seems to affect windows live achievements.
(Zerg, Postino)
(2) - Clarify/Fix in-game chat channels adressed to all players and to team players. Ally chat doesnt always work.
(t1master, Postino)
(1) - Cant select free-camera or limited camera in mp menu
(Kenchi_Sulla)
(1) - Serious connections issues with v3.30
(Postino)
b) Game Bugs
(2) - Infantry - Remove hidden-while-moving ability from long rifle units.
(tgi01, Lavos)
(2) - Infantry - Light Infantry (perhaps linked to special light infantry, riflemen stance) wont do a decent about face (facing rotation) when ordered to withdraw a bit. A few clicks on the "forward" button fix it, but it is annoying nonetheless.
(Kenchi_Sulla, Postino)
(1) - Infantry - Light Infantry when on fire at will, sometimes unit keeps shooting and killing even when enemy units are already out of range.
(Kenchi_Sulla)
(1) - Infantry - LOS issue - Units shooting into a hill or ground when that perticular unit is in range, but not in sight.
(Kenchi_Sulla)
(1) - Infantry - Often when giving multiple units the same shooting order for an out of range target, said infantry units will just keep walking toward the target as if they were given a melee attack order.
(Postino)
(1) - Artillery - Limber and unlimber problems with artillery. It doesnt always work well.
(Kenchi_Sulla)
(1) - Artillery - Limber-up and fire at will buttons seem to have arguments with each other; Please fix it so that limber button needs only be pressed once to comeback to guns ready to get towed swiftly.
(Postino)
c) MP Enhancements
(4) - Add more maps or provide community with a map editor.
(tgi01, Lavos, t1master, Postino)
(2) - Restore ability to select money settings or add more money levels
(Kenchi_Sulla, Postino)
(1) - Restore chat lobby
(Postino)
(1) - Provide ability to be able to check out servers in other regions from within the game
(Postino)
(1) - Provide an indicator, as opposed to a filter, for whether a game is ranked or not.
(Postino)
(1) - Show the names of players on their unit info pop-ups.
(Postino)
(1) - Give the host control how many units of foot, horse and art that a player can select for his/her army.
(Postino)
(1) - Flag edge color designations for “all” participants (not just same faction opposites) in multi-partner games.
(Tomisama)
(1) - VOIP without adding your teammates to friends list (mini)
d) Balance Issues/Game Suggestions
(3) - Artillery - Mortars too strong for their price. Say by tweaking their price or accuracy or range.
(tgi01, Lavos, Postino)
(3) - Artillery - Limit artillery ammunition.
(tgi01, Lavos, Postino)
(2) - Artillery - Reduce limbered artillerys vulnerability to fire (too vulnerable)
(Kenchi_Sulla, Postino)
(2) - Artillery - Make hidden units more easily/quickly detectable (especially artillery/Non-infantry units)
(Lavos, tgi01)
(1) - Artillery - Make horse drawn/foot artillery more accurate, save for 24clb.
(Postino)
(1) - Artillery - Rockets - dont deal damage to infantry, but are guided on artillery making them perfect anti-artillery.
(Kenchi_Sulla)
(1)Light Dragoons and Grenzers are overpowered. (Lavos)
(2) - Cavalry. Provide them with more stamina.
(Lavos, Postino)
(2) - Cavalry. Increase cavarly penalties in the woods.
(t1master, Postino)
(1) - Cavalry. Make Ulhans, Hussars more useful.
(Lavos)
Counter (1); Ulhans, Hussars are useful as they stand.
(AggonyDuck)
(1) - Cavalry. Ensure all cavalry units are worth taking stats/performance wise (adjust worth/cost ratio to equal for all cavalries).
(Lavos)
(1) - Cavalry. Add blobbing penalties to cavalry units to prevent defeating infantry units by massing them.
(t1master)
(1) - Cavalry - Add skrimish mode to Dragoon units.
(Kenchi_Sulla)
(1) - Cavalry - increase marching speed so it is closer to running speed (too high a difference between the two).
(Postino)
(1) - Cavalry - retain their morale as currently.
(Postino)
(2) - Infantry - Restore stake properties/abilities as in M2TW.
(Lavos, Postino)
(1) - Infantry -Re-balance range of long rifles (slightly reduce).
(Lavos)
(1) - Infantry - Make stats/cost ratio for infantry units the same to ensure all units/factions worth it (some are too cheap).
(Lavos)
(1) - Infantry - Make light infantry available in the early era (in order to widen its use).
(Zerg)
Naval Battles
a) Technical Issues/Bugs
b) Game Bugs
c) MP Enhancements
d) Balance Issues
(1) - Re-balance rocket-ships (too strong for their price). Say either weaken them or make them more expensive.
(Paolai)
(1) - Fix range of 1st rate ships (with the current range - 400 - they are redundant)
(AggonyDuck)
(1) - Increase the effect of wind on ship speed; naval battles are slightly slow paced.
(Postino)
(1) - Please introduce/tweak ship directional vulnerabilities to round shot. Ships of the line were historically extremely vulnerable to shot from the bow or stern but this doesn't seem to translate to the game.
(Postino)
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