Thank you Postino, updated.
Thank you Postino, updated.
Last edited by gollum; 03-30-2009 at 13:14.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
What I had meant was make both horse and foot art more accurate, but horse moreso. For simplicities sake just include foot art with the horse art.(1) - Artillery - Make foot artillery slightly less accurate save for 24clb.
more:
Show the names of players on their unit info pop-ups.
Give the host control how many units of foot, horse and art that a player can select for his/her army.
Add a few more fund denominations.
Give us more maps or a map editor.
Gollum is now taking bets on how long it will be before I reply to this thread again.
Standing up for the rights of gay spies everywhere.
Thank you Postino, updated.
Ladies and gentlemen of mp, i am sure that it is imperative for many of you and your competitions that editing stats/prices without the game going desync, yet so far only one person has mentioned it. I know for a fact now that CA staff is checking this thread - please let your views be known for your own enjoyments sake.
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Last edited by gollum; 03-31-2009 at 10:23.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Under MP Enhancements;
Flag edge color designations for “all” participants (not just same faction opposites) in multi-partner multiplayer, would enhance the game.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Thank you Tomisama, updated.
Last edited by gollum; 03-31-2009 at 12:55.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
oh ic.
Well as to blatant cheaters I've seen stake abilities added to line infantry and perhaps some suspect armies. Cheaters are a game killer-squashing exploits takes precedence over all of my other wishes. I do have confidence that CA will address this, but the sooner the better.
since the latest patch(March 30th) I've been having serious connect issues. out of 15 or so games yesterday I only saw the summary screen twice- this is not counting the large numbers of hosts I couldn't connect to. 2 days ago it was lots better.
Last edited by Postino; 03-31-2009 at 21:14.
Standing up for the rights of gay spies everywhere.
Thank you Postino. Updated.
EDIT
Dear Ladies and Gentlemen of mp, i have to unfortunately now discontinue my org participation as i will be soon departing in a long professional journey that will take me to places that net access wont always be available.
I hope that the moderators will continue updating this thread that potentially may serve the developer and the mp community if properly taken care of.
May i suggest to whoever does this, to update the current patch version at the OPs top and also add a Fixed - version... (date...) in front of fixed issues in order for the thread to show what has happened and what is going on.
Last but not least, i hope that ETW mp issues will be solved and that the game will turn out as enjoyable as possible for all of you that play it online.
GG & HF all
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Last edited by gollum; 04-01-2009 at 15:33.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
MP Enhancements:
VOIP without adding your teammates to friends list.
Some little balance updates after playing more games. Everything I already said is still about the same as it is, except:
I don't have much complaining about cavalry. Gen bodiguards, normal dragoons aren't as good as I thought they are, and uhlans, husars are decent, BUT lights dragoons are way too powerfull. They beat every other cavarly. Their morale is great, they are larger unit than other cav, their charge is very good (thanks to more man), their fatigue is among the best of all cavalry AND they can shoot.
Next thing, Grenzers, those guys if used with a little micromanaging are able to destroy guard infantry quicker than grenadiers. They are way too good for the price you pay for them. Them and Jeagers make Austria by far the most powefull faction in late.
Also it would be great if noone had long range light inf in early, but thats not a huge problem.
Last edited by Lavos; 04-08-2009 at 21:49.
how is the long rifles hidden while moving a bug
perhaps you havent checked the reload speed of long rifles, its 15 as opposed to 30 (thats a difference of about 5 seconds for the first reload 10 seconds for the second etc) for most riflemen there accuracy 60 as opposed to 65. there price not that much less. thats game balance silly not game bug
1* Sparkzbarca
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