Quote Originally Posted by John-117 View Post
not if you do it right. (this is for EB 1) simply go to preferences in the normal R:TW directory and go all the way to the bottom of preferences.txt. at the end it should say
Yes, but that confuses the EB script. For some unfathomable reason the R:TW scripting engine uses the external rather than internal names and therefore won't recognize the new towns. If an A.I. faction then conquers the towns, it won't get the correct government placed and its construction and recruitment will be crippled. Hence it's recommend not to change city names while playing EB. I am not sure if this is still the case in M2:TW engine has the same limitation, though.