i dont think it matters that much.......
Tellos Athenaios 03:46 03-29-2009
Originally Posted by Macilrille:
I am just hoping that Danish river will run the right way as I pointed out in the EB Forum it does not in EB...
Well, with the scale of the map increasing you could very well be in luck. I would have to fire up EB2 to see if you are, though: haven't kept up to date with how it looks in game.

Suffice to say though that there will be plenty of map changes and fixes: just about every single co-ordinate needs to be revised if only because of how projecting a sphere onto a flat, rectangular surface brings some non-trivial mapping challenges with it and because of how rounding margins/errors are different with the bigger map.
Tellos Athenaios 03:48 03-29-2009
Originally Posted by John-117:
i dont think it matters that much.......
Yeah, but you know... everybody has his little something. For instance, I am going to insist on having Susa change its name to Sousa. Just because that is how it was spelled by their Greek overlords. Perhaps not the best reason, I know... but still ...
i jope you know you can change the name in-game...........its relatvely easy......
Tollheit 04:16 03-29-2009
Changing settlement names probably will screw up the script... at least it does in EB I.
The EB Team ought to create more hype, be it factual or just baseless talk and plain wrong and deceiving ads. It's a hyped up fanbase that ultimately keeps the mod popular and alive, and unfortunately these places, well at least the public fora fit for common consumption, seem a bit deserted nowadays. Most likely because people are silently awaiting for news, distracted with other affairs or cannot find another relevant EB1 matter to discuss anymore.
ljperreira 08:54 03-29-2009
Originally Posted by ROFLMAO:
Yes, it is, but please protect your true. There are too many who try to delete the true in this world, and Aster, I will not let you fall under their sway. It's been a battle for the ages, TWC has fallen under these tyrants, they delete our true, do not let the .org become this, protect the true, protect it!
*ROFLMAO leans in, as if to tell a grand secret, he sits nervously, thumbing his prayer beads, his eyes shifting from one side of the room to the other*
*Then, suddenly, ROFLMAO is stabbed in the back by a dagger, just as he is about to disclose the most important of information*
Tales from another broken home.
It was me who wielded the dagger, If only to stop your lame storytelling....
Tellos Athenaios 11:12 03-29-2009
Originally Posted by Tollheit:
Changing settlement names probably will screw up the script... at least it does in EB I.
With RTW yes (a city name you check for in conditions that trigger reforms for instance must AFAIK match up to the in-game displayed city name). However, in M2TW-K this is not such an issue because the engine uses an 'internal' city name instead of the whatever it currently happens to be called on the map; enabling you to chance outward appearance of the name (what you see) from what it is called in the code (what you defined). That makes reform code, for instance, much more robust and player-proof.
It's a lot of improvements like these that made the team agree on EB2 in the first place: M2TW is as far as the engine goes much more open/transparant to new, modded-in, game concepts.
That reminded me: Will city names change when a certain faction takes them?
That could be really confusing, especially for new players. I can imagine the forums being alive with people complaing that cities had disappeared or the game had broken and changed all the city names. Nice idea, but not particualry pratical.
I'm unaware of EB "swallowing" up any mod teams at all - in the very earliest stages of discussing MTW2, when zero work had actually been done yet, a mod team started forming up and released some icons which had some that were total copies of EB's (we are talking two and a half years ago). We weren't happy about it, we were still working on **0.8**, we talked with a couple of their team leaders about the problem and they proposed "merging". We thought it was a bit silly when we had a huge team and they had a few guys who had done a little talking and released some icons that were partially ours already and that seemed about it. I believe one guy from their team joined EB1, created some beautiful units for us, but never worked on M2TW as far as I'm aware. When teams just want to take our stuff, we usually don't have a good attitude about it.
Anyway, we'd like to go faster too, but it comes down to how many people we have and we have working at any given time. Building units the way we do, with the high level of differences of helmets/shields/faces/etc. in every unit, for every different faction texture of that unit makes things go slower than it did with modding RTW for sure. It's slower but it yields incredible results in the end, and that's what we are shooting for, not some quickly researched and created and half-assed attempt (which our fans would know would not be *EB*). If that's what folks want then they'd probably better go try some other mod and not worry about when we're done. We'd love to have more seriously talented people. Interest sans serious skills doesn't do anything for the mod. But those who don't actually do anything except complain won't ever accomplish anything anyway. If I saw someone who (a) has made serious and real contributions in modding and (b) works well with a team (talent plus egoism, etc. won't help any mod except the most desperate one looking for any contribution at all) complaining then *maybe* I'd find a need to really reply, but without it who really cares.
Originally Posted by Tollheit:
Changing settlement names probably will screw up the script... at least it does in EB I.
not if you do it right. (this is for EB 1) simply go to preferences in the normal R:TW directory and go all the way to the bottom of preferences.txt. at the end it should say
edit_settlement_names FALSE
or something like that. simply backspace false and type TRUE in its place.
then, in-game, double click on a settlement, and at the top it should say the name. click on the name and backspace it all. then type in the name you would like and press the check at the bottom that closes the settlement page, and it should show up on the campaign map and the setlement page as your custom name.
Originally Posted by John-117:
not if you do it right. (this is for EB 1) simply go to preferences in the normal R:TW directory and go all the way to the bottom of preferences.txt. at the end it should say
Yes, but that confuses the EB script. For some unfathomable reason the R:TW scripting engine uses the external rather than internal names and therefore won't recognize the new towns. If an A.I. faction then conquers the towns, it won't get the correct government placed and its construction and recruitment will be crippled. Hence it's recommend not to change city names while playing EB. I am not sure if this is still the case in M2:TW engine has the same limitation, though.
Macilrille 21:49 03-29-2009
Originally Posted by John-117:
i dont think it matters that much.......
It does to me, and since I, like the EB team are sticklers for accuracy, I expect it does to them as well.
TA, cool, you did see my argument in the EB Forum why it should be Gudenåen, not Skjern Å that is depicted (or ideally both)?
Apart from that I trust your word on matter EBII-map-wise, for I know little of such.
Macilrille 21:54 03-29-2009
Originally Posted by Christopher Burgoyne:
The EB Team ought to create more hype, be it factual or just baseless talk and plain wrong and deceiving ads. It's a hyped up fanbase that ultimately keeps the mod popular and alive, and unfortunately these places, well at least the public fora fit for common consumption, seem a bit deserted nowadays. Most likely because people are silently awaiting for news, distracted with other affairs or cannot find another relevant EB1 matter to discuss anymore.
I suspect they, as I pointed out in vast detail and elaboration 15 posts or so ago, do not care much. EB/EBII is a labour of love and righteousness, whether the broad public likes it matters not to the Team I think. And since they do not make money out of it, and those dedicated enough will donate enough to keep the development process running anyway, why should they create hype? The people listening to hype are probably not the same that plays EB.
Originally Posted by Ludens:
Yes, but that confuses the EB script. For some unfathomable reason the R:TW scripting engine uses the external rather than internal names and therefore won't recognize the new towns. If an A.I. faction then conquers the towns, it won't get the correct government placed and its construction and recruitment will be crippled. Hence it's recommend not to change city names while playing EB. I am not sure if this is still the case in M2:TW engine has the same limitation, though.
oooh....i didnt know thats what you meant. you see i dont know that because i only did it in 1 campagn as As Sabyn wal jau, so no one really took my cities...(archer-spearmen ftw!

)
Tellos Athenaios 05:32 03-30-2009
Originally Posted by Macilrille:
It does to me, and since I, like the EB team are sticklers for accuracy, I expect it does to them as well.
TA, cool, you did see my argument in the EB Forum why it should be Gudenåen, not Skjern Å that is depicted (or ideally both)?
More: I actually posted in that thread.
Originally Posted by :
Apart from that I trust your word on matter EBII-map-wise, for I know little of such.
In turn, I trust our mappers (I am not one of them).
delablake 13:05 03-30-2009
Originally Posted by
John-117:
ONCE AGAIN i didnt say ou did! 

anyway, its obvious it is going extremely slow, too slow for most of the people that like it which is why it is dying.
how old are you? 12? 13? - Your nick seems to give away your degree of maturity.
Understand: for certain people waiting a year or two or even longer for something really good is natural, it's called patience and pleasant anticipation.
And of course it's the opposite of that stupid concept:
"I want everything immediatly and get bored of it two days later, then start all over again".
I for one know what's better for me (and maybe could be for the rest of this haste-raped planet)
My advice: hit the books!
oudysseos 16:53 03-30-2009
Careful there Johnny. Offensive, degrading, sexist remarks and material can take you to a bad place (I think you've been there on TWC, actually). Maybe we've had enough of the bouncing breasts.
In case you didn't read the orgs rules:
Posts containing any generally objectionable material: knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise in violation of any law. Posting of copyrighted material, unless the copyright is owned by you or by The Guild, is discouraged. The Guild expects its patrons to remain civil even in the face of disagreements. Any kind of "flaming", slurs, or insults -- addressed to either an individual or a group -- is extremely inappropriate. Please respect etiquette at all times.
eddy_purpus 00:05 03-31-2009
Originally Posted by Zaknafien:
hm, again, we don't work for you :)
secondly, I have E:TW and have quit playing it already. It was cool for a couple weeks, but thats about it. Different tastes for different people. If youre looking for flashy units and bright shiny colors, EB assuredly isnt for you. We primarily make this game for ourselves, and those in the community who share our love for history.
I love you too ... I love you too
Originally Posted by :
John..
ONCE AGAIN i didnt say ou did! anyway, its obvious it is going extremely slow, too slow for most of the people that like it which is why it is dying.
How do you know it is going really slow?
because of the lack of updates?
that is not true...
they just do it to keep some mods alive "wink " wink"
And to punish us for playing EB1 sooo much
xDhahahaha
Macilrille 16:32 03-31-2009
Originally Posted by oudysseos:
Careful there Johnny. Offensive, degrading, sexist remarks and material can take you to a bad place (I think you've been there on TWC, actually). Maybe we've had enough of the bouncing breasts.
In case you didn't read the orgs rules:
Posts containing any generally objectionable material: knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise in violation of any law. Posting of copyrighted material, unless the copyright is owned by you or by The Guild, is discouraged. The Guild expects its patrons to remain civil even in the face of disagreements. Any kind of "flaming", slurs, or insults -- addressed to either an individual or a group -- is extremely inappropriate. Please respect etiquette at all times.
To be fair, though I do not agree with Johnny, percieves him as slightly immature and prefers patience to hype in most cases, I do not see where he has violated the rules, nor posted bouncing breasts? If he has I want to see them, for I am a great lover of beauty in women, and with my natural open mind and attitude about the fact that while I am single, I am a womaniser probably closer to breaching the rules than him.
He has his opinion about EBII and unfounded as it is, he is in fact entitled to it, nor can we censor him until such moment as he breaks the rules and having an opinion founded on nothing is not a breach of rules I think. Nor is lack of eloquence and sophistication, nor even impatience and a touch of immaturity.
In short, let us take a deep breath and not let our love for EB and respect for the EB Team tempt us to act harsly against those that do not agree.
I expect though that he will end the same place as the last person I defended cause of my fair principles, the ignore list for calling me liar. We shall see.
Meneldil 17:08 03-31-2009
Actually, I think the EB team moderators can ban anyone they want from their forum, for any given reason (such as "you've been quite annoying and posted pics of a blonde girl while I prefer brunettes).
'dis is the dictatorship of the proletariat buddy.
oudysseos 17:26 03-31-2009
Actually, the EB Team cannot ban anyone at all: in extreme cases our mod leaders can discuss this with the Org global moderators, whose rules we also have to abide by.
Our moderators can move or delete posts that are inappropriate or misplaced, that's all.
SwissBarbar 18:59 03-31-2009
but they could decide not to bring out EB II , which would be a tragedy
lol, i could imagine that:
EB II Delayed
Due to John-117's bouncing booby sig, we have decided not to release EB II untl it has bveen removed and an apology given.
*everyone gives me money via mail. i make $700 and decide to remove my sig*
yah, im uhh...sorry. really, i am. now lets see EB II. Oh, i need a new computer? thats fine...i got my $700 :P
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