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  1. #1
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Is this true?

    Quote Originally Posted by SwissBarbar View Post
    let's see some triarii
    oh, they look good


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  2. #2
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Is this true?

    BURN THE HERETIC, KILL THE MUTANTS, PURGE THE UNCLEAN!!!!

    FOR THE EB TEAM!!!!!!! CHARGE!!!!!!




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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Is this true?

    No major TW modding project is complete without some clairvoyant announcing to all that the project is doomed and the mod is never going to come. This not the first time that this happened to the EB team either. As for the unfortunate lack of updates, this TWC topic may shed some light on that.
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  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Is this true?

    Look at the Ran no Jidai mod forum here. And they were still trucking along just fine until jsut recently. :)
    Last edited by antisocialmunky; 03-26-2009 at 15:11.
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  5. #5
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Is this true?

    i too am curious about eb 2s death. it was really anticipated, but now it is taking super long. and the models i have seen are not very good, i actually prefered the older ones with uniform shields.
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  6. #6
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Is this true?

    good thing we're not making EBII for you then. EB I took several years.


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  7. #7
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Is this true?

    yah but im getting E:TW in a week at most. if i get it then i know i will not go back to m2, even for EB2. there is still almost no information on anything released yet. the team needs to pick up the pace.
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  8. #8
    Cavalry Fanatic Member Tolg's Avatar
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    Default Re: Is this true?

    Quote Originally Posted by John-117 View Post
    i too am curious about eb 2s death. it was really anticipated, but now it is taking super long. and the models i have seen are not very good, i actually prefered the older ones with uniform shields.
    I prefer the older ones as well.

    Not because they look better than the new ones, but because the EB II ones look so human, I don't think I'll be able to kill them. T.T
    Last edited by Tolg; 03-27-2009 at 22:16.


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  9. #9

    Default Re: Is this true?

    be strong EB modders!
    every masterpiece wants its time!
    You just think to do the best you can, but do it with pleasure not duty ...
    Feel free to use your time without constraints.
    I am with you and thank you for your effort.
    good luck boys
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  10. #10

    Default Re: Is this true?

    Quote Originally Posted by Zaknafien View Post
    oh, they look good
    Very, very, good.
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  11. #11
    Member Member Phalanx300's Avatar
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    Default Re: Is this true?

    Quote Originally Posted by Tellos Athenaios View Post
    Very, very, good.
    And how are the Spartan Hoplites doing?

  12. #12
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Is this true?

    Yes EB2 takes time, but that's because most work needs more work. I hope no one thinks it goes just as fast skinning just one skin (RTW) versus 4 (M2TW) for one unit (disregarding factional skins, which just makes it even more). And that's the bottleneck/chokepoint of EB2 development really. We lack enough modellers & skinners and not because we've been slacking, heck the internal forums have had plenty of "Recruitment threads" where members have suggested this or that modeller/skinner to be contacted for work. But usually most skinners don't show up or after a week or two drop off.

    The EB team though has done a lot of work in other areas, especially the Buildings system...man that one is sweet.

    It will take time, but we ain't professionals. We don't get paid for doing this job and we don't work on it 8-10 hours a day like game developers do. Take that into account next time you wonder why we aren't showing previews. And we do have two faction previews in the works, but they will be released when they will be released.
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  13. #13

    Default Re: Is this true?

    Just popping in to further emphasise that we're still around and kickin'!

    True, the units will take time, but there has been a lot of progress in other areas in the meantime. And actually, there have appeared some amazing new units, just in the last couple of weeks.


  14. #14

    Default Re: Is this true?

    Quote Originally Posted by OP
    EBII used to be the talk of the forum, and of the modding community. In fact so much so that it completely swallowed another mod, and eventually the mod became a scrambling submod under my leadership with not a modder to its name. I can only say this is a reflection not only on how promising the mod was, but on how far it outstripped rival rome-era mods to the point that even the RTR:2 team seems to have vanished.
    I feel the poster of the quote is resentful of EBII. When M2TW came out multiple teams planned to make a Rome-era mod on the engine. The forums were alive, previews were aplenty, and there was a good prospect at least one would release a version in a realistic timeframe. However EBII came in to the scene and started swallowing up each of these mods. Now there is only one true next-gen Classical-era M2TW mod still in the works [see footnote], EBII. Having absorbed that many mod teams and destroyed that many mods, the quote poster would expect: rapid progress and plenty of previews. Instead previews come rarely, all talk of progress is kept hidden, and the expected release date is far in the future.

    All the eggs have come to rest in one basket, but its extremely hard to get an omelette out of this basket.

    (Footnote: next gen = incorporating units custom made for M2TW and exploiting unit variety in the works)




    I come from the MTW2 modding scene myself. The M2TW scene is extremely hot and new mods are released at a weekly rate. I believe this is due to the extremely open, free and sharing nature of M2TW modders. The M2TW modder, in general, (e.g. Magus, burrek, Point Blank) works to improve a small portion of the M2TW game, e.g. blood, Western unit skins, combat mechanics respectively. He sets up his own thread, posts regularly, then releases this to the public. Among these small modders are big "joiner" modders, e.g. uanime5, King Kong, repman, whoever is in charge of Chivalry II. They take these small mods, assemble these together on a campaign, add little touches of their own, and release a big mod for the general public (those not in the modding scene). SS, DLV, Chivalry II, Eras: Total Conquest are essentially compilations of minor mods made by other people.

    The RTW modding scene, which EBII takes after, is very slow in contrast. What we have in RTW are teams, who do not like to share what they have made with each other or with the public (to improve the vanilla game), and must wait for the final version before release. To show just how slow the RTW modding scene is, the last great release in RTW land was probably RTR:TIC.

    The M2TW modding scene operates on a "feudal" system while the RTW scene operates as a "centralised bureaucracy", and suffers from it.
    Last edited by Banzai!; 03-28-2009 at 20:45.
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  15. #15
    Member Member hoom's Avatar
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    Default Re: Is this true?

    If skinning is a choke-point, can't you just make temporary skins (I'm thinking plain colours with 'Triarii' or 'Shuban-i Fradakhshana' or whatever) so that stats & other gameplay stuff gets done without being delayed by the skins/models?

    I think a bunch of us would be fine with playing like that for early versions.
    maybe those guys should be doing something more useful...

  16. #16

    Default Re: Is this true?

    Quote Originally Posted by Phalanx300 View Post
    And how are the Spartan Hoplites doing?
    ... Well, put it this way?

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    Last edited by Tellos Athenaios; 03-28-2009 at 22:45.
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  17. #17
    Member Member Macilrille's Avatar
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    Default Re: Is this true?

    I am just hoping that Danish river will run the right way as I pointed out in the EB Forum it does not in EB...
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  18. #18
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Is this true?

    i dont think it matters that much.......
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  19. #19

    Default Re: Is this true?

    Quote Originally Posted by John-117 View Post
    i dont think it matters that much.......
    Yeah, but you know... everybody has his little something. For instance, I am going to insist on having Susa change its name to Sousa. Just because that is how it was spelled by their Greek overlords. Perhaps not the best reason, I know... but still ...
    Last edited by Tellos Athenaios; 03-29-2009 at 03:50.
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  20. #20
    Member Member Macilrille's Avatar
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    Default Re: Is this true?

    Quote Originally Posted by John-117 View Post
    i dont think it matters that much.......
    It does to me, and since I, like the EB team are sticklers for accuracy, I expect it does to them as well.

    TA, cool, you did see my argument in the EB Forum why it should be Gudenåen, not Skjern Å that is depicted (or ideally both)?

    Apart from that I trust your word on matter EBII-map-wise, for I know little of such.
    Last edited by Macilrille; 03-29-2009 at 21:50. Reason: Corrected Typo
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

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  21. #21

    Default Re: Is this true?

    Quote Originally Posted by Macilrille View Post
    I am just hoping that Danish river will run the right way as I pointed out in the EB Forum it does not in EB...
    Well, with the scale of the map increasing you could very well be in luck. I would have to fire up EB2 to see if you are, though: haven't kept up to date with how it looks in game. Suffice to say though that there will be plenty of map changes and fixes: just about every single co-ordinate needs to be revised if only because of how projecting a sphere onto a flat, rectangular surface brings some non-trivial mapping challenges with it and because of how rounding margins/errors are different with the bigger map.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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