i jope you know you can change the name in-game...........its relatvely easy......
i jope you know you can change the name in-game...........its relatvely easy......
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Changing settlement names probably will screw up the script... at least it does in EB I.
The EB Team ought to create more hype, be it factual or just baseless talk and plain wrong and deceiving ads. It's a hyped up fanbase that ultimately keeps the mod popular and alive, and unfortunately these places, well at least the public fora fit for common consumption, seem a bit deserted nowadays. Most likely because people are silently awaiting for news, distracted with other affairs or cannot find another relevant EB1 matter to discuss anymore.
I suspect they, as I pointed out in vast detail and elaboration 15 posts or so ago, do not care much. EB/EBII is a labour of love and righteousness, whether the broad public likes it matters not to the Team I think. And since they do not make money out of it, and those dedicated enough will donate enough to keep the development process running anyway, why should they create hype? The people listening to hype are probably not the same that plays EB.
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With RTW yes (a city name you check for in conditions that trigger reforms for instance must AFAIK match up to the in-game displayed city name). However, in M2TW-K this is not such an issue because the engine uses an 'internal' city name instead of the whatever it currently happens to be called on the map; enabling you to chance outward appearance of the name (what you see) from what it is called in the code (what you defined). That makes reform code, for instance, much more robust and player-proof.
It's a lot of improvements like these that made the team agree on EB2 in the first place: M2TW is as far as the engine goes much more open/transparant to new, modded-in, game concepts.
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That could be really confusing, especially for new players. I can imagine the forums being alive with people complaing that cities had disappeared or the game had broken and changed all the city names. Nice idea, but not particualry pratical.
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I'm unaware of EB "swallowing" up any mod teams at all - in the very earliest stages of discussing MTW2, when zero work had actually been done yet, a mod team started forming up and released some icons which had some that were total copies of EB's (we are talking two and a half years ago). We weren't happy about it, we were still working on **0.8**, we talked with a couple of their team leaders about the problem and they proposed "merging". We thought it was a bit silly when we had a huge team and they had a few guys who had done a little talking and released some icons that were partially ours already and that seemed about it. I believe one guy from their team joined EB1, created some beautiful units for us, but never worked on M2TW as far as I'm aware. When teams just want to take our stuff, we usually don't have a good attitude about it.
Anyway, we'd like to go faster too, but it comes down to how many people we have and we have working at any given time. Building units the way we do, with the high level of differences of helmets/shields/faces/etc. in every unit, for every different faction texture of that unit makes things go slower than it did with modding RTW for sure. It's slower but it yields incredible results in the end, and that's what we are shooting for, not some quickly researched and created and half-assed attempt (which our fans would know would not be *EB*). If that's what folks want then they'd probably better go try some other mod and not worry about when we're done. We'd love to have more seriously talented people. Interest sans serious skills doesn't do anything for the mod. But those who don't actually do anything except complain won't ever accomplish anything anyway. If I saw someone who (a) has made serious and real contributions in modding and (b) works well with a team (talent plus egoism, etc. won't help any mod except the most desperate one looking for any contribution at all) complaining then *maybe* I'd find a need to really reply, but without it who really cares.![]()
not if you do it right. (this is for EB 1) simply go to preferences in the normal R:TW directory and go all the way to the bottom of preferences.txt. at the end it should say
edit_settlement_names FALSE
or something like that. simply backspace false and type TRUE in its place.
then, in-game, double click on a settlement, and at the top it should say the name. click on the name and backspace it all. then type in the name you would like and press the check at the bottom that closes the settlement page, and it should show up on the campaign map and the setlement page as your custom name.
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Yes, but that confuses the EB script. For some unfathomable reason the R:TW scripting engine uses the external rather than internal names and therefore won't recognize the new towns. If an A.I. faction then conquers the towns, it won't get the correct government placed and its construction and recruitment will be crippled. Hence it's recommend not to change city names while playing EB. I am not sure if this is still the case in M2:TW engine has the same limitation, though.
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Careful there Johnny. Offensive, degrading, sexist remarks and material can take you to a bad place (I think you've been there on TWC, actually). Maybe we've had enough of the bouncing breasts.
In case you didn't read the orgs rules:
Posts containing any generally objectionable material: knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise in violation of any law. Posting of copyrighted material, unless the copyright is owned by you or by The Guild, is discouraged. The Guild expects its patrons to remain civil even in the face of disagreements. Any kind of "flaming", slurs, or insults -- addressed to either an individual or a group -- is extremely inappropriate. Please respect etiquette at all times.
Last edited by oudysseos; 03-30-2009 at 16:56.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
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To be fair, though I do not agree with Johnny, percieves him as slightly immature and prefers patience to hype in most cases, I do not see where he has violated the rules, nor posted bouncing breasts? If he has I want to see them, for I am a great lover of beauty in women, and with my natural open mind and attitude about the fact that while I am single, I am a womaniser probably closer to breaching the rules than him.
He has his opinion about EBII and unfounded as it is, he is in fact entitled to it, nor can we censor him until such moment as he breaks the rules and having an opinion founded on nothing is not a breach of rules I think. Nor is lack of eloquence and sophistication, nor even impatience and a touch of immaturity.
In short, let us take a deep breath and not let our love for EB and respect for the EB Team tempt us to act harsly against those that do not agree.
I expect though that he will end the same place as the last person I defended cause of my fair principles, the ignore list for calling me liar. We shall see.
'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.
"Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
Ask gi'r klask! ask-vikingekampgruppe.dk
Balloon count: 13
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