Quote Originally Posted by Tollheit View Post
Changing settlement names probably will screw up the script... at least it does in EB I.
With RTW yes (a city name you check for in conditions that trigger reforms for instance must AFAIK match up to the in-game displayed city name). However, in M2TW-K this is not such an issue because the engine uses an 'internal' city name instead of the whatever it currently happens to be called on the map; enabling you to chance outward appearance of the name (what you see) from what it is called in the code (what you defined). That makes reform code, for instance, much more robust and player-proof.

It's a lot of improvements like these that made the team agree on EB2 in the first place: M2TW is as far as the engine goes much more open/transparant to new, modded-in, game concepts.