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  1. #1

    Default Re: Thank you and question

    From what I have skimmed from modding; I would guess that the list of over 1000 units for P&M means that some bodies simply will not work.
    Of course, I truly have no factual idea..

    Hope, I think therefore that I experienced video issues due to my own specific computer.. You are fortunate then!

  2. #2

    Default Re: Thank you and question

    The number of units is irrelevant. The bodies are pretty generic and can be reused.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3

    Default Re: Thank you and question

    I think they are missing because most of the units of P&M are custom/newly made sprite models. There is a thread about it in the P&M forum somewhere... let me see if i can find it...

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: Thank you and question

    My point is that it's easy enough to add a placeholder (i.e. peasant or hobilar) deadpage sprite to any new units. No one really checks over the bodies on the field to see if they match the living units exactly anyway.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5

    Default Re: Thank you and question

    I understand your point in fact thats how it is in Samurai Wars - the bodies are from MTW whie the sprites are the japanese models... hold on i ll give a link to that P&M thread...

    EDIT
    Post 1678 i believe
    https://forums.totalwar.org/vb/showt...=32089&page=56
    Last edited by gollum; 03-27-2009 at 13:09.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  6. #6

    Default Re: Thank you and question

    You used to be able to add dead bodies, see this post

    I don't know if the link is still active though.

    Good to hear that you are starting with a small German faction, it means that you won't be spoiled by beginning with the Spanish or Russians. I've only had that invisible unit happen a couple of times over the years, it can be annoying

  7. #7

    Default Re: Thank you and question

    Thanks for the link Lizard Pope.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  8. #8

    Default Re: Thank you and question

    Thanks. I know that I would be spoiled as any faction that uses War Wagons. They seem to me very powerful. As the Brandenburgers I've got to manage my economy carefully. The image I get as Brandenburg, is that of a mouse deftly trying to manouver around the waltzing elephants like Poland, Hungary,et al without getting my tail stepped on!
    As an aside another interesting nation to play in my eyes is Moldavia. Can anyone share their insights with them?
    Cheers
    Alex
    Realize deeply that this present moment is all we ever have...

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