Then IDRC (i didnt remember correctly)
EDIT
I am aware of the three bow types in vanilla - memory may be confused with Ghulam archers in Medmod that uses the same info card as the Ja and has indeed longer range.
Then IDRC (i didnt remember correctly)
EDIT
I am aware of the three bow types in vanilla - memory may be confused with Ghulam archers in Medmod that uses the same info card as the Ja and has indeed longer range.
Last edited by gollum; 03-27-2009 at 13:14.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
I'm aware that you're aware of the three bow types in vanilla.
The JA info pic is entirely wrong. The actual sprites on the other hand are very good and look how they're supposed to look. In reality factions like the Turks and Mongols should have had longbows from the start (to represent the powerful composite bows used by these peoples). In fact if you look at the internal naming of the mounted bow it is referred to as a "mounted longbow". This does point to CA originally intending to give the horse archer units decent bows - though this would have made them far too dangerous.
I've never found any use for JA either. Of the Janissaries I mostly train JI.
Last edited by caravel; 03-27-2009 at 13:48.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
I'm aware that you're aware that i was aware of the three bow types in vanilla
Indeed - actually many units in the info pic are shown with composite bows and others like the Tribizond archers are mention to carry composite bows in the UnitInfo text. It would have been great to give them some extra attribute in order to allow their factions them to play without crossbows/arbalests.Originally posted by Caravel
The JA info pic is entirely wrong. The actual sprites on the other hand are very good and look how they're supposed to look. In reality factions like the Turks and Mongols should have had longbows from the start (to represent the powerful composite bows used by these peoples). In fact if you look at the internal naming of the mounted bow it is referred to as a "mounted longbow". This does point to CA originally intending to give the horse archer units decent bows - though this would have made them far too dangerous.
EDIT
Ironically for the Trebizond Archers the opposite is true - the InfoPict is right and the sprite is awful and wrong. The PoM adressed that quite well.
Last edited by gollum; 03-27-2009 at 14:34.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
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