Aside from Anti-Helo Fighter Sweeps and Helo v Helo dogfights, World at War ignores the air war completely (no AWACs, no fighter intercepts, no radar-guided SAMs, etc.)
Aside from Anti-Helo Fighter Sweeps and Helo v Helo dogfights, World at War ignores the air war completely (no AWACs, no fighter intercepts, no radar-guided SAMs, etc.)
Last edited by NimitsTexan; 03-29-2009 at 06:33.
"I think it was the right decision to disarm Saddam Hussein, and when the President made the decision, I supported him, and I support the fact that we did disarm him." Senator John Kerry, May 4, 2003
"It's the wrong war, in the wrong place at the wrong time." Senator John Kerry, 7 September, 2004
Would absolutely love a WW2 version, although as others have said, not sure how it would happen. Anything is possible though. Didn't they put WW1 on a questionare about the next TW?
Ed. Also there's a built in sales base that buys any WW2 themed game.. of which I'm a part.
Last edited by PanzerJaeger; 03-29-2009 at 07:40.
How about this: The next Total War game could cover a new period of history or revisit one from a previous game, but the innovation could be the addition of a 3rd level of gameplay to the current strategic campaign and tactical battles. The new type of gameplay would be the incorporation of a RPG and/or action element. This may not be too far-fetched given CA's foray into console games and the success of other historical-themed action/RPG games like Assassin's Creed, not to mention the mission-based element of RTI, M2TW and RTW.
Think about it: Let's say they re-do Shogun, but add a new element where each turn gives you the opportunity not only to plot strategy and fight tactical battles, but also perform missions on an individual basis, perhaps as a ninja or samurai leader of some sort, and the missions make a difference for you in the strategic and tactical levels. For example, maybe you're a ninja on an assassination mission, and rather than "auto-resolve" it, you actually have to infiltrate your target's city and kill him using an interface similar to action or RPG games.
It could work in other eras too. In ETW's timeframe, you could role-play a Sharpe-type character. In RTW, think of plotlines and characters similar to those of the HBO show "Rome."
It might sound cheesy on first blush but could make these games even more immersive, and a way to revisit previous eras like Shogun and do something really different from the original.
An E:TW AAR on the American Revolution: The Long March of Liberty
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