Results 1 to 21 of 21

Thread: The MTW-hardcoded list!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: The MTW-hardcoded list!

    He is taking about v1.1 Caravel.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  2. #2

    Default Re: The MTW-hardcoded list!

    Ok... does anyone still mod v1.1...? Or more to the point why would anyone mod v1.1?
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3

    Default Re: The MTW-hardcoded list!

    I think that Axalon does, since he publishes version of Redux for 1.1 and VI AFAIK and in any case there is also information about VI in the final sentence - have misplaced our glasses today?
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: The MTW-hardcoded list!

    Gah so he does - much to his credit.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5

    Default Re: The MTW-hardcoded list!

    Aw come on guys! I know that both you rascals are good for at least 50 solid entries each! Now, kindly go and edit in some valid entries in your previous posts, instead of all this chit-chat and start adding entries for the project instead! I know that both of you are more than able!

    I’ll do the same thing myself with this post and just leaving valid entries for the hardcoded list – so we all can have a clean list instead of this nonsense (yes Caravel, I am as certain as zebras got stripes. You changed da name again! Your’e hopeless, do you know that? And yes Gollum, I also work with MTW1.1 for redux so right you are. That means another fish for you - if you edit your posts! )

    After all, this list is intended to serve all - including rascals such as you two! So how about showing your true mettle here and do what both of you usually do with great skill and insight. In fact, this should be right up your alley guys. If VI is the thing that makes you more comfortable around this list - by all means stick to that, just make a clear note of it so at least I know that the information is valid for VI only, ok? Now that isn’t very hard is it? Problem solved! It will be just as useful and valuable information all the same! Come on boys and make Lassie proud!

    Enough pep-talk and “wuff” on you! So, pretty pink please with sugar on top, let’s get down to biz here and fill in the blanks from this point on. After all, there are a lot of blanks to fill here and I can’t do it all alone guys….


    ------------------------------------------
    Other entries then….



    =================================
    Happiness in a province can never be raised over 200% - it is hardcoded. MTW or VI no matter….


    =================================
    Warmachines and cannons in MTW can’t move around on the tactical map – it is all hardcoded to be fixed. You can however make the warmachines turn at the point they are standing on by editing/modding the appropriate entries in the “ProjectileStats.txt” – like the catapults do for instance (or the other way around of course). Valid for all versions of MTW….


    Next! Fill in the blanks….

  6. #6

    Default Re: The MTW-hardcoded list!

    Thanks for starting this informative and instructive thread Axalon, dont worry, it will fill out in time, by all the rasclas of the place . By the way i am starting to get tired with the fish business - new price is a golden coin instead
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7
    Beauty hunter Senior Member Raz's Avatar
    Join Date
    Aug 2006
    Location
    Australia.
    Posts
    1,089

    Default Re: The MTW-hardcoded list!

    Great idea Axalon. Also, I highly recommend that you edit the first post with the new entires to save people from having to trudge through umpteen pages of hardcoded stuff.

    I'd love to add to the list but I'm afraid I can't recite the details off the top of my head. Hmm, I'll try my best though and perhaps someone can correct me later:

    =================================
    The number of units in one unit_prod.txt is capped to 256. That's not the maximum number of entries, just the number of units labeled as either: INFANTRY, CAVALRY or ARTILLERY. Agents and ships can go beyond the 256'th entry, but infantry, cavalry and artillery cannot. As far as I know, there is no maximum on the number of entries.

    =================================
    The number of - and - the names of the unit textures folders are hardcoded. That is, the folders in "...\textures\men\" . There are two extra folders that you can add here that weren't included in the original game for new custom unit textures but their names escape me.

    =================================
    The number of entries in the projectile_stats.txt is limited to those already there. You cannot add new projectiles to the game but you can heavily modify them. The corresponding graphics for each projectile are also hardcoded (that is, you cannot change it so that xbows appear as cannonballs). It is possible to change the name of the entry (say - "mtlg" to "mounted_bows") but these names aren't used by MTW, instead MTW uses internal names for projectiles. I'd only change the name if you were planning on completely re-writing the projectile_stats.txt file.

    =================================
    The number of regions in one campaign is maxed to 256... I think This includes both land provinces and sea regions.

    =================================
    The values at which unit info appears at is hardcoded. You know when you look at units in the campaign map, and the scroll says "Good Attack", "Poor Morale", "Armed with Bows" etc. These are all hardcoded. You can change what they say, but you can't change when they show up. I have a table that shows all of this, perhaps I'll upload it later.

    =================================


    N.B:

    ° My additions are based on MTW-VI.

    ° I may stand corrected later on - please don't hesitate to suggest otherwise on the above list.

    ° Sorry if some of them are difficult to follow, just tell me which one and I'll best describe it and hopefully clear things up.
    Last edited by Raz; 03-28-2009 at 09:43.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO