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Thread: The MTW-hardcoded list!

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  1. #1

    Default Re: The MTW-hardcoded list!

    Nice list Raz. Heres a bit from me;

    =================================
    The number of maximum units for the player to control in tactical battles is hardcoded (18)

    =================================
    The maximum number of land regions is hardcoded (109?)

    =================================
    Tha BYZANTINE faction leader gets a hardcoded bonus of +2 influence, +1 command in the early/high eras, and loses them in the late era or before that if a new emperor not of the Comnenian family line (the Angeli) takes over by civil war.

    =================================
    The maximum limit of land regions a land region can be connected to is hardcoded (15)

    =================================

    more to follow later (assuming you pay properly)...
    Last edited by gollum; 04-01-2009 at 14:02.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  2. #2

    Default Re: The MTW-hardcoded list!

    Excellent idea Raz! I will do just that once we got a few more entries on the list here. Silly me, I completely forgot about such brilliant solutions. I almost feel for bad for my “woof” on the poor rascals before (almost… Ok, who am I kidding? I just say that to feel a bit better about my bad and evil self… Hehehe) Anyway, I never did maintain that I am particularly smart so hopefully I can get away with that excuse….

    I am a bit short of gold coins for the moment - but I did find these Gollum. They aint gold, but they are shiny, and its coins, and there is two of them you know (hopefully that will compensate for the failure on the gold-part).... Still, two is more than one!

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    More hardcoded stuff…..



    =======================================
    The capabilities of ships are hardcoded. As in all they can do is to move around on sea-squares, establishing trading links or transport-routs and do an occasional attack here and there (and disrupt local naval superiority). You can’t assign any carrying capacity or anything like that to ships for instance. Also, the “attack” and “defense” values are all but cosmetics. They simply don’t matter, you can set a value of “47” to attack and it still won’t matter much anyhow. That ship won’t be any more dangerous or effective than a ship with attack value “3” – sad but true. Those values appear to be completely ignored by the game-program and this is hardcoded so there is little to be done about it. Valid for all versions of MTW….


    =======================================
    “Recruited princess” anomaly is hardcoded. In an altered game; a “recruited or paid for” princesses will start at the age 1, still they show up in the game with portrait, piece and everything. Even if they “should not” appear in the game until they have matured, which is the age of 15. All this is hardcoded and there is little one can do about it. Note that you can’t “buy or recruit” princesses in the original game. Valid for all versions of MTW - if "paid recruitment" of princesses are enabled (for Muslim factions for instance)….


    =======================================
    The longevity/lifespan of princesses are hardcoded. Princesses have a limited lifespan in the just like a few other “characters”/type of pieces in the game; heirs and kings for instance. Usually the lifespan of a princess is about 15-35 (in rare cases up to about 40). All this is hardcoded to the template of the “princess agent”. So there is little to be done about that as long as we deal with that template. Valid for all versions of MTW…


    =======================================
    The maximum of possible heirs is 6, this is hardcoded. Even if you would use the “.unfreeze.” (which spawns a new son) the game wont have anything to do with it, if you already got six heirs – nothing happens until you only have male 5 heirs. Valid for all versions of MTW….


    =======================================
    The effects of vices and virtues are hardcoded. You can change the names for ‘em and alter the descriptions as well but the effect will remain the same. Also the very presence of these are hardcoded so you can’t remove them if you ever like to do something like that. The file to work with in order to change names and descriptions for vices and virtues are the “changes.txt”-file located in the loc-folder. Valid for all versions of MTW….


    =======================================
    Smoke GFX-effects on cannons and arquebusiers are hardcoded. This means that you can’t change them to crossbows or something like that – without the additional smoke effects included – thus any such move probably get less attractive to do. Who wants a smoking bow or catapult each time it fires in the game? Valid for MTW and probably for VI also (I have not checked that out)…


    Oki, nnnnnnnext....
    Last edited by Axalon; 04-01-2009 at 10:04. Reason: Da English!

  3. #3

    Default Re: The MTW-hardcoded list!

    (pockets money) Good Smeagal, always helps
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: The MTW-hardcoded list!

    Quote Originally Posted by gollum View Post
    =================================
    Tha BYZANTINE faction leader gets a hardcoded bonus of +2 influence in the early/high eras, and loses it in the late era or before that if a new emperor not of the Comnenian family line (the Angeli) takes over by civil war.
    There is also a hardcoded +1 command star.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5

    Default Re: The MTW-hardcoded list!

    Thank you Caravel - entry corrected.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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