Quote Originally Posted by Didz View Post
There is at least one advantages to dividing you army up into four seperate but mutually supporting groups and that is that it increases the intercept footprint of your army. The problem is that the AI hates walking into your intercept zones so normally all this achieves is to force the AI to take a longer route around the fringe of your forces.
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The interception by the Russian Army of my leading force, has instantly triggered the support of the other three armies in the formation. So, in theory the same reaction would have occurred if the Russian army had attacked any one of my four armies during its turn.
Excellent! A most useful aspect of the land-based intercept zones.

Is the following a bug, or a feature? The 1st stack you move, the opposing force's intercept zone shows red. If you stop that stack just outside the zone, then move up another, the same zone is now shown mostly orange, and you can move into it without triggering a reaction.

Is there some kind of influence map calculation/highlighting going on here? Or is it just that the opfor doesn't react because it thinks its outnumbered?