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Thread: reforms

  1. #1

    Default reforms

    It is said in the FAQ that in 172 you have the Marian reforms if you make all the right conditions.
    I did so, and I am now at 170 already and no reforms yet.
    The two family members who have the right stat were possible reformers before 172 and now they are reformer but nothing happens? Anyone an idea who this is possible?
    maybe because you can't have 2 reformers of something?
    thanks in advance!
    Last edited by GnaeusCotta; 03-26-2009 at 22:21.

  2. #2
    Guest Aemilius Paulus's Avatar
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    Question Re: reforms

    I always find it interesting how often people have problems with getting to the Marian Reforms... They were pretty easy for me, but I advanced straight from Camillian to Marian.

    First of all, did you activate the script? Second, are you in your Polybian Era?

  3. #3

    Default Re: reforms

    yeah, I once couldn't activate the script because I saved a battle during the AI turn but I directly afterwards activated the script so this couldn't be a problem i think. And I am in the polybian era.

  4. #4
    Guest Aemilius Paulus's Avatar
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    Unhappy Re: reforms

    Quote Originally Posted by GnaeusCotta View Post
    yeah, I once couldn't activate the script because I saved a battle during the AI turn but I directly afterwards activated the script so this couldn't be a problem i think. And I am in the polybian era.
    Hmm, odd. I also had my moments where I forgot the script, but that did not have any influence, as I still got my Marians. The only other choice is the two conflicting characters I suppose.

    I suppose we will just have to wait until an EB member shows up with an explanation...

  5. #5
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: reforms

    I've done that a few times.

    I don't think not running the script would destroy your game, but just cause the AI factions to go bankrupt in a few turns. I think it also does a few other things, that won't make the game unplayable, but certainly not EB and generally no fun.
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  6. #6

    Default Re: reforms

    Quote Originally Posted by Aemilius Paulus View Post
    Hmm, odd. I also had my moments where I forgot the script, but that did not have any influence, as I still got my Marians. The only other choice is the two conflicting characters I suppose.

    I suppose we will just have to wait until an EB member shows up with an explanation...
    Maybe I could send one to his early dead, he is already 62 so in any case he won't last to long.
    if that doesn't work then I am out of options

  7. #7
    Guest Aemilius Paulus's Avatar
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    Arrow Re: reforms

    Quote Originally Posted by GnaeusCotta View Post
    Maybe I could send one to his early dead, he is already 62 so in any case he won't last to long.
    if that doesn't work then I am out of options
    Yeah, save your game, kill the bloke in a battle and see if it works. Or, if you can do it, remove his reformer trait and some other perquisite trait that enabled him to become the reformer, such as populares. Adding and removing traits is quite tricky however...

  8. #8

    Default Re: reforms

    have no idea how to do it so I'll just kill the dude

  9. #9

    Default Re: reforms

    I killed one of the reformers.
    And after that I simulated until 166 and still nog reforms, I don't get it
    this is a screen of my reformer who is still alive


    Is there anything wrong with the guy. He has + 2 stars and influence and he is popularis and consular. Plus he has the trait reformator

    If anyone could help I would appreciate this very much!!!

  10. #10
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: reforms

    Make him faction heir, then kill your faction leader, quick!
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  11. #11

    Default Re: reforms

    He already is my faction leader

  12. #12
    Guitar God Member Mediolanicus's Avatar
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    Default Re: reforms

    Make sure you have enough Latifundae.

    That seemed to be the problem in my campaign. I think I had to built more than the number the FAQ said (though that may have something to do with the City Mod and some changes I made to the City Mod to get the March of Time working...).

    use "add_population 4000, add_money 40000 and process_cq City_Name" to build them quickly.
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  13. #13

    Default Re: reforms

    I have latifundia in almost every city I own
    I think that in every Italian city i have a latifundia.
    But doesn't the trait reformator means that the requirements were met?

  14. #14
    Guitar God Member Mediolanicus's Avatar
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    Default Re: reforms

    Quote Originally Posted by GnaeusCotta View Post
    I have latifundia in almost every city I own
    I think that in every Italian city i have a latifundia.
    But doesn't the trait reformator means that the requirements were met?
    Apparently not... at least not with me.

    Double check all the requirements (regions, battles).
    Play a few turns and see what happens (save your game first, so you can come back when nothing happens...).

    Good luck!
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  15. #15
    Sage of Bread Member Rilder's Avatar
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    Default Re: reforms

    Spoiler Alert, click show to read: 
    -At least the year 172BC
    -Have more than 6 Latifundia built in Italy
    -Hold at least 45 settlements
    -Fight more than 250 battles
    -Have a character that is:
    Sharp/Charismatic/Vigorous
    Popularis
    Consul or Ex-Consul
    Has Influence > 2
    Has Command > 2
    OR
    -Conquer 90 settlements.


    Dunno if that will help you, personally never got that far.

    BTW you using the script, I assume you are if you got the Polybians, but you gotta ask.

  16. #16
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: reforms

    Maybe its the 250 battles thing.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  17. #17

    Default Re: reforms

    No I checked those things hundreds of times.
    I've met all the requirements and more
    I already played from 172 until 166 but nothing happend while all the time I met all the requirements for the reform

  18. #18
    Legatvs Member SwissBarbar's Avatar
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    Default Re: reforms

    Forget those Marian Reforms. Wait until 111 BC, have a character who is sharp, charismatic, vigorous and good looking (like me) and get the Swissbarbarian Reforms, to have access to Phalangitai Romani, arrowproof and also excellent in close combat.

    Last edited by SwissBarbar; 03-28-2009 at 00:46.
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  19. #19

    Default Re: reforms

    nobody who has another suggestion?
    Maybe I could change the requirements for marian reforms, by for example change the conquer 90 settlements, but I have no idea how to do it, anyone knows how to do this? or someone who could upload the altered file? I would be in your debt for eternity!

  20. #20

    Default Re: reforms

    I found out how to change the script to get the marian reforms
    thanks for the answers everyone!

  21. #21
    Member Member amritochates's Avatar
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    Default Re: reforms

    Go to : \Rome - Total War\EB\Data\scripts\show_me
    Open EBBS_SCRIPT.txt

    There find: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MARIAN TRIGGER

    Now go to :
    ;Unconditional Player Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    and FactionIsLocal
    and I_CompareCounter Romanii_Reform = 1
    and I_NumberOfSettlements seleucid > 89

    set_counter Romanii_Reform 2
    set_counter MarianReformsAdvisor 1

    terminate_monitor

    end_monitor


    change the number in italics to as many provinces you have. As soon as you have more provinces than that indicated in the number in italics you will get the reform.

    Ps. For the 45 settlement trigger you need Latifundia in 6 of the following:
    Segesta
    Bononia
    Patavium
    Arretium
    Ariminum
    Roma
    Capua
    Arpi
    Taras
    Rhegion

    PPs. the roman triggers may be broken I had to manually intiate my Polybian reforms.

    Bah!! too late.
    Last edited by amritochates; 03-28-2009 at 18:56.
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  22. #22

    Default Re: reforms

    thanks anyway.

    Btw, I had latifundia in al those cities

  23. #23
    Sage of Bread Member Rilder's Avatar
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    Default Re: reforms

    Polybians aren't broken I know that much.

  24. #24
    Member Member Lovejoy's Avatar
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    Default Re: reforms

    I'm pretty sure all the Roman Reforms is working. Many people here have had them. Some times, randomly is seems, things simply wont work. :/ Its really hard to say why.

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