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Thread: CA, Bring Back the M2TW Reinforcement System, Please?

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  1. #1

    Default Re: CA, Bring Back the M2TW Reinforcement System, Please?

    There is an inherent problem with the M2TW reinforcement system (or option, rather. I always, always set it to be like the MTW1/ETW system). That is to say that the reinforcement are controlled by the AI. Given the tactics employed by the computer, using such an option would be condemning the majority of your reinforcing army to needless death as they marched back and forth in front of enemy lines, being shot to pieces.
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  2. #2

    Default Re: CA, Bring Back the M2TW Reinforcement System, Please?

    Well, your reinfocements are no worse off than your AI opponents . . . so at the worst, it is something of an equalizer. And I will gladly accept a few extra casualties on occasion for the chance to get 2-4 armies in battle at once.

    Besides, as you pointed out, you have the option in M2TW. That's the big thing I (and I believe alot of other people) are asking for, the choice. If you don't want the troops under AI control, you don't have to put them there, and instead can simply have them reinforce as they do currently. But for those of us that prefer to be able to bring large armies on the field, we too would like to have the option, at the very least, to put the army under AI control as in M2TW, and preferably to be able to give it basic orders is in Kingdoms. I, and others, find the bigger battles more immersive and, in their own way, more interesting.
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  3. #3

    Default Re: CA, Bring Back the M2TW Reinforcement System, Please?

    I agree that ETW is a large step back from M2TW Kingdoms. Isn't the 20 unit cap a relic from the MTW days? Glad CA jumped back, what, like 5-6 years.

  4. #4
    Member Member sassbarman's Avatar
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    Default Re: CA, Bring Back the M2TW Reinforcement System, Please?

    I agree aswell i loved some of the huge battles i had with the retrofit mod. I got pretty good at controlling the second army with the basic controls.
    Last edited by sassbarman; 03-31-2009 at 07:46.

  5. #5
    Iron Fist Senior Member Husar's Avatar
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    Default Re: CA, Bring Back the M2TW Reinforcement System, Please?

    Maybe there will be a "reinforcement management" downloadable content pack for "only" 5$.

    Seriously, sounds like a big step back, I'd rather expected them to improve the system instead of rolling it back.


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  6. #6

    Default Re: CA, Bring Back the M2TW Reinforcement System, Please?

    Quote Originally Posted by Husar View Post
    Maybe there will be a "reinforcement management" downloadable content pack for "only" 5$.

    Seriously, sounds like a big step back, I'd rather expected them to improve the system instead of rolling it back.
    One can only hope . . . though really, it should be in a free patch (seeing as they already have should have most of the code for it and all from Kingdoms).
    "I think it was the right decision to disarm Saddam Hussein, and when the President made the decision, I supported him, and I support the fact that we did disarm him." Senator John Kerry, May 4, 2003

    "It's the wrong war, in the wrong place at the wrong time." Senator John Kerry, 7 September, 2004

  7. #7
    Gognard Member MikeV's Avatar
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    Default Re: CA, Bring Back the M2TW Reinforcement System, Please?

    Quote Originally Posted by DisruptorX View Post
    There is an inherent problem with the M2TW reinforcement system (or option, rather. I always, always set it to be like the MTW1/ETW system). That is to say that the reinforcement are controlled by the AI. Given the tactics employed by the computer, using such an option would be condemning the majority of your reinforcing army to needless death as they marched back and forth in front of enemy lines, being shot to pieces.
    Well, I liked the Kingdoms version. I would usually put the AI-controlled reinforcements into Defensive stance, then march them around to where the actively controlled units deployed. I would use the actively controlled units to get the battle to a critical point, then put the AI-controlled units into Bombard or Attack mode and direct them forward (usually, on the flanks). Great fun -- I miss it, since 18th-Century battles were generally larger affairs that Medieval ones.

    And I hate being limited to 6 capital ships in naval battles. Anyone ever heard of Trafalgar?
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