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Thread: Roman Bodyguard

  1. #1
    Member Member seienchin's Avatar
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    Default Roman Bodyguard

    Hallo,
    In my current campain I have all the reforms there are for the romans, but I still dont get the good looking new Bodyguards?? Are they only for multiplayer?

  2. #2
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Roman Bodyguard

    The Singulares aren't FM bodyguards, they were originally intended to be for recruitable generals, but the unit was axed from the campaign.
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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Roman Bodyguard

    I am pretty sure the unit was already in EB 0.7, when there was no sign of recruitable bodyguards yet.
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  4. #4
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Roman Bodyguard

    Bodyguards can't be changed by script (all the other units can have reforms by script). only the vanilla march of time can change body guards. IIRC the EB team didn't want to link the Equites Singularis to the MoT (would absurd indeed) and they can't link them to the reforms in the scripts, so they let them out.
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  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Roman Bodyguard

    There used to be two Roman bodyguard units. An early one and an Imperial one. The second was forced to be tied to the "March of Time" which usually occured during the Camilian or Polybian Era in the game campaign. Since this was too early for the Imperial bodyguard, the second was disabled. The Romans only have one bodyguard now.


  6. #6
    Member Member seienchin's Avatar
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    Default Re: Roman Bodyguard

    Ok thank you. I probably will just change the Bodyguard myself. having republican Bodyguards for an imperial unit seems strange.

  7. #7
    Guest Aemilius Paulus's Avatar
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    Question Re: Roman Bodyguard

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Since this was too early for the Imperial bodyguard, the second was disabled. The Romans only have one bodyguard now.
    What happened to it? Is it still in EDU/models database, taking up the slot? Or is it in the same position as those Goidilic and that Vasci unit, disabled but not removed? If so, I suppose it is possible to activate, eh? I would like that quite a bit.

    Just wondering, are there any other units beside the three categories I mentioned that are disabled?

  8. #8
    Member Member Mithick666's Avatar
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    Default Re: Roman Bodyguard

    How can i activate again the unit?

  9. #9
    Member Member seienchin's Avatar
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    Default Re: Roman Bodyguard

    Just go to the export descr unit and Copy everything except the first line from the Singulares over the Rebuplican Bodyguard.
    Just remember to copy your new export descr unit over to the singleplayer backup

  10. #10
    urk! Member bobbin's Avatar
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    Default Re: Roman Bodyguard

    Quote Originally Posted by Aemilius Paulus View Post
    Just wondering, are there any other units beside the three categories I mentioned that are disabled?
    The only other one i can think of is the Saka Armoured Nobles which is basically a unit of thier early bodyguards, from what i remember they were used as a stopgap measure until the saka had some real heavy cavalry, ie cataphracts.


    Also activating the Singulares again is really simple just find their EDU entry and change the general_unit attribute to general_unit_upgrade this should tie them back to the March Of Time event.
    Code:
    type             roman cavalry eqvites singvlares
    dictionary       roman_cavalry_eqvites_singvlares      ; Equites Singulares
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          roman_cavalry_equitessingulares, 10, 0, 1
    officer          ebofficer_roman_standard
    mount            saddle horse heavy
    mount_effect     elephant -1, chariot +2
    attributes       sea_faring, general_unit_upgrade, hide_forest, hardy
    formation        1.5, 4, 3, 6, 3, square
    stat_health      1, 1
    stat_pri         4, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
    stat_pri_attr    ap
    stat_sec         13, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
    stat_sec_attr    no
    stat_pri_armour  13, 11, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, 0, -4, -2
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1783, 0, 120, 160, 1783
    ownership        seleucid, slave
    Last edited by bobbin; 03-31-2009 at 12:47.


  11. #11
    Downgradez :( Member Iskander 3.1's Avatar
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    Default Re: Roman Bodyguard

    (smartass alert)
    If you're playing as Romani, why would you want cavalry?
    Strikeout!

  12. #12
    Member Member Mithick666's Avatar
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    Default Re: Roman Bodyguard

    bobbin:Also activating the Singulares again is really simple just find their EDU entry and change the general_unit attribute to general_unit_upgrade this should tie them back to the March Of Time event.
    does it need some trigger or something?

    @Iskander II because other faction have 2 bodyguars early and later and whit the romas there are many battles and i can not see always the same bodyguard XD

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