Giraffe Conspiracy:
Notable happenings: Relative low activity from the town during the early and mid game certainly didn’t help much and the mafia went further in quite easily. However some fierce debates were triggered in the final round, with the four living players each hurling accusations at each other. Woad&Fangs did very well to get an extension but eventually the experience of Andres and the resilience of Sarathos did him in. Game is notable for Beefy’s hilarious final write-up.
Soviet Mafia:
Notable happenings: The aspiring dictators played very little part in the course of the game, with the town having even less idea about the identity of the mafia. Pever figured it out in the final round, but he was dead and his effort was wasted, further inactivity from the final townies meant that the mafia was able to secure an easy victory.
Mini Simpsons Mafia:
Notable happenings: The first of the Simpsons franchise, ATPG did very well bring America’s favourite family to the big screens. Role playing and lots of Simpsons reference was used in the game, plus lots of early enthusiasm. On the first day EliteFerret staggeringly blindly/intuitively guessed that Burns and Smithers were the mafia, although this came to no avail as everyone dismissed it as any other guess on Day 1. The Day 1 lynchee was the unfortunate Beefy (Hans Moleman), who had the ability of lynch immunity; the majority of the town however didn’t believe him and lynched him a second time just to make sure, which wasted the town 2 votes. Mafia Ferning (Burns) faced some early pressure, but faked his own assassination, his daring attempt paid off when the heat gradually begin to cool off. The game gradually descended into confusion as every character alive had either an alibi, evidence or ability that puts them in the clear. Eventually the fate of the town rested in the heavenly hands of religious vigilante Quintus. JC (Flanders), who despite killing Burns in the final round, the town lost to the resurgent turn-coat Craterus (Smithers) who turned mafia after the death of its master, Monty Burns. Very memorable game for all who played.
The Proscription:
Notable happenings: Set in the era of the late Roman Republic, the town effort was cut short when AP (detective) was lynched on Day 1. FactionHeir later built up a nice case by using the logon times of each player to dramatically narrow down the suspects, but this was rebuffed by the fact that there were two mafias in the game. Town was furthered puzzled by the odd choices the mafia were making, the mafia were eliminating inactive players who posed no threat. Eventually the town came on the verge of winning after collectively discovering the power of the host’s PM, mafia Quintus was lynched unanimously after failing the PM test. However due to unfortunate events EF was able to snatch victory for mafia against the brilliant leadership of FH on the last day.
Starship Exodus:
Notable happenings: Experimental game hosted by the great selfless townie Shlin. There were plenty of fun and confusion, with some underground alliances and pacts between players. The game became a murderless mafia victory, with the town lynching a innocent player and then the captain elect, which was required to remain alive in order for town to win.
The Lunar Whale – A final fantasy mafia
Notable happening: An all time classic small game, notable for its thriving activities with almost 500 posts for a small game, which was unpreceded for a small game before. This game featured Chaotix as a first time host and ATPG and Aries as first time players. The game immediately took pace as QJC’s very controversial reveal of his role and ability, which triggered a huge debate in the place, while at first the town decided to unanimously lynch him, with stubborn defence he miraculously held on past Day 1 with town divided for and against him, but was cleared after detective investigation. After the early dramas on Day 1 APTG took over the investigation and started his attempted purges of the mafia, without getting any result in life ATPG was able to reach the right conclusion in death but was unable to turn the fortune of the town. Brilliant play from fellow mafia WH and El Diablo secured a very exciting last day victory for them, so ends one of the great small games of its time.
Noble Sons and Two filths:
Notable Happenings: Absolutely crazy cult mafia game, deserves to be better summarised by somebody else.
If you feel that if any of the description is too long then feel free to shorten it Beefy, also you can change the summuries if you wish.
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