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Thread: effect of rebel armies on trade

  1. #1

    Default effect of rebel armies on trade

    Can someone confirm whether rebel (or just any non-faction) armies wandering around in your lands cause a reduction in trade and tax revenues?

    I remember with RTW Vanilla they did. However, I can't really tell in EB by looking at the graphics of the bulls pulling carts through the roads.

    Please enlighten.
    Last edited by spqr_arcani; 03-26-2009 at 23:27.

  2. #2
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: effect of rebel armies on trade

    Check the city stats...they usually give many secrets away...or many secrets if you ask many similar questions to do with the city income, health and happiness.
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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: effect of rebel armies on trade

    I'll just tell you straight out.

    I don't think it really effects trade, only "devastation" money loss. It's usually a small amount for bandits, so you can forget about them, but enemy faction armies and "foragin" FMs will take larger amounts.
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  4. #4

    Default Re: effect of rebel armies on trade

    Quote Originally Posted by A Very Super Market View Post
    I'll just tell you straight out.

    I don't think it really effects trade, only "devastation" money loss. It's usually a small amount for bandits, so you can forget about them, but enemy faction armies and "foragin" FMs will take larger amounts.
    Thanks, Market.

  5. #5
    Guest Aemilius Paulus's Avatar
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    Post Re: effect of rebel armies on trade

    Quote Originally Posted by A Very Super Market View Post
    I don't think it really effects trade, only "devastation" money loss. It's usually a small amount for bandits, so you can forget about them, but enemy faction armies and "foragin" FMs will take larger amounts.
    Actually it does. I have seen the rebels on the roads, I have seen the oxcart animations, and I have seen trade income go up by a some of hundred mnai after the rebels were dispersed. Rebels on a road block all trade going through that road, just as the blockading of a port cancels all sea trade routes. And of course, there is devastation to worry about. That is far worse, as it persists, and it does depend on the size of the army, but not on whether the army is Eleutheroi/rebel/faction/foraging/FM-led.

    No tax revenue penalty however.

  6. #6
    Barcid Member soup_alex's Avatar
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    Default Re: effect of rebel armies on trade

    I can confirm what others have suggested: enemy armies abroad in your lands will cause devastation, which cuts into income you would normally receive from farming. Devastation has no effect on taxes or trade income, but if the army positions itself on a road tile such that there is no other unbroken route (roads and ports only), trade will be severely hampered or completely halted (between the settlements linked by the road being blocked, those settlements may still be capable of trade with other neighbours if other routes remain open), just like blockading a port.

    I'm not sure, but I believe that the severity of Devastation depends on the size of the army and how many turns it spends lingering.
    "The pathfinding around town squares is twenty different kinds of horrible."Watchman

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    Guest Aemilius Paulus's Avatar
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    Wink Re: effect of rebel armies on trade

    Quote Originally Posted by soup_alex View Post
    I'm not sure, but I believe that the severity of Devastation depends on the size of the army and how many turns it spends lingering.
    You are absolutely right. Why the uncertainty?
    Last edited by Aemilius Paulus; 03-27-2009 at 07:20.

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    Barcid Member soup_alex's Avatar
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    Default Re: effect of rebel armies on trade

    Oh. Sleepy. Sorry, AP, missed some of your previous post.
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    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: effect of rebel armies on trade

    I think rebel armies can also have an effect on sea trade if they sit on the road between the city and the port.

    I had a rebel army parked on my port road and the city was making about -900 a turn. I then attacked them and they ran from my army and were still sitting on the road but not on the section going from the port to the city, city income then jumped to 100 a turn.

    I didn't check the trade summary before and after i did this however, (which i regretted after reading this tread) so someone else might want to either confirm or deny what I've just said

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  10. #10
    Barcid Member soup_alex's Avatar
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    Default Re: effect of rebel armies on trade

    Quote Originally Posted by miotas View Post
    someone else might want to either confirm or deny what I've just said
    Yep.

    I've seen odd things in M2, too. Like, being under seige doesn't always seem to decrease public order much, but when an enemy army occupies a settlement's port tile (but strangely, not if an enemy ship blockades in the "traditional" method), the settlement will suffer a maybe 10%+ negative order penalty (with "Blockaded" icon I haven't seen used for anything else) in addition to losing trade income from the blockade.
    "The pathfinding around town squares is twenty different kinds of horrible."Watchman

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