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Thread: Clamour for Reform and Governments?

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  1. #1

    Default Clamour for Reform and Governments?

    I know what causes it but how do you get rid of it other than inciting a revolution and changing your government type?

    Also does anyone have actual numbers for the positives and negatives for the different government types?

  2. #2
    Member Member anweRU's Avatar
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    Default Re: Clamour for Reform and Governments?

    The only other way is to destroy the universities. Then us academics would not be able to poison the people's minds with novel ideas.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  3. #3
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Clamour for Reform and Governments?

    It depends what kind of government you have. A school causes three clamor for reform in a absolute monarchy, two in a constitutional monarchy and one in a republic. You can counter those revolutionary ideas of the lower classes by building the pleasure palace buildings or by building a church school etc. Priests and hookers, they always come together as the ideal medicine against social unrest.
    Tosa Inu

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Clamour for Reform and Governments?

    School and booze combo FTW.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  5. #5

    Default Re: Clamour for Reform and Governments?

    Does kicking an unpopular cabinet member or holding elections decrease the clamour for reform?

    So no one knows anything about the specific numbers for the different governments then? That is a real shame. The game manual is entirely too sparse on a lot of topics.

  6. #6

    Default Re: Clamour for Reform and Governments?

    Government officials can have traits/followers that increase clamour for reform, in an absolute monarchy I keep a close eye on my Gov. officials and have never had much trouble with unrest. I would say you should not put more then 2 schools in a single region, and then only in a "capital," and you need at least one tavern for each. Also I wouldn't put any schools in a "small" region (ie. only one building slot in regional capital.)

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