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Thread: Magna Carta - Reborn?

  1. #1

    Default Magna Carta - Reborn?

    A year and a half ago I organised and started this game, which was based off KotR. It got off to a good start but then gradually spluttered to a close. I still think it has potential, but I don't want to undermine the efforts of the successor game to LotR. So if people are willing, then I'll resurrect it.

    Original Post:

    This is the out of character thread for the MTW2 English PBM, “Magna Carta”, the brother of “King of the Romans PBM”. This first post will outline current players and rules.

    We’ll have a brief period to receive more sign-ups and finalise what mods we will use. Since the 1.2 patch is out, no major mods are necessary, however, if there are any that people are particularly interested in we can work something out. Please post any comments or rule changes before 6pm Friday AEST(Australian Eastern Standard Time).

    I’m assigning initial avatars based on previous PBM experience, and those who haven’t had as much of a go in King of the Romans.

    Other players can still participate fully as unnamed barons. They will be assigned avatars in due course by me based on their level of activity in the King of the Romans thread; the time they sign up for this PBM (post in this thread) and especially how active they are in voting and speaking as a (nameless) baron in the Parliament Deliberations. Eventually, every player will get an avatar, although there will be a wait at the beginning.

    *****************************FAQ ****************************************


    Players and avatars

    See:

    Other players please sign up and declare which family - Rufus, Curthose, or Beauclerc - you want to be a baron of. Note Henry has not yet come of age. You will be named Baron of X etc in the order in which you sign up in this thread. The three families will be equally privileged to start with, so please do not all sign up for the same family. If the computer spawns many more avatars in a particular family, I may reassign players to family to avoid them waiting too long (subject to their consent).

    Where to post:

    All out of character discussion in this thread.

    When the game starts, I will create more threads, so that:
    All in character discussion in the Parliament deliberations thread.
    All in character stories in the stories thread.
    Kingdom records in the Kingdom reports thread.
    All battle reports in the Battle reports thread.

    RULES

    How to play – in brief

    All players are “barons”. Unlike KotR, they are not affiliated with any particular House, unless they especially choose to associate with a Count or Duke. Eventually all players will be represented by an in-game character or avatar who will represent them.(This may take a while, as experienced in KotR)

    The King(The actual in-game faction leader) will play the game(like the Chancellor in KotR). However, the King and the Prince will not get the lion's share of the fun.

    Collectively, the barons form the Parliament. This has two functions - to set tax rates in cities and to declare war. The King will be the “reigning player” and play the game. He will move all loyal generals, authorise any buildings and train any units/agents in crown lands.

    The King can grant crown lands to a baron, thus promoting him to a Count. Counts will be alloted a set ammount of florins to spend from the treasury each turn. Counts can decide what to build and what soldiers to recruit from their settlements from their available funds.

    The King can promote a Count to a Duke by granting him more than one crown province. Dukes, along with Bishops(Priests that have the "Bishop" trait) collectively form the House of Lords. They vote on all business passed by the Commons(The barons). Dukes have the added privilege of attending the King's Privvy Council, and advising the King.

    If a Count or Duke feels disloyal to the King(whether due to disagreement to his management, fear of tyranny, discontentment, or ambition), he can raise his standard and revolt against the Crown. He then leads his settlement(s) into rebellion with him, as well as his retainers and garrisons.

    Battles between disloyal and loyal generals will be fought out via multiplayer. The armies will be as close as possible to the armies on the campaign map, and the battlemap will be as close to the terrain of the location of the battle.
    Once the battle is fought, the losses will be disbanded as close as possible from the corresponding armies on the campaign map, and the loser shall retreat a short distance if possible. If a general dies in the battle, his avatar shall be killed by the console command.

    Disloyal generals can throw themselves at the King's mercy, and shall deicide whether the Parliament or himself will decide their fate.

    Game settings

    *Patched MT2TW
    *Hard campaigns, very hard battles.
    *Large unit size.
    *Battle timer on. Show CPU Moves, Manage all Settlements
    Standard victory conditions (45 provinces, including Jerusalem).

    The only mod we will use initially is Medifix 1.2:

    http://files.filefront.com//;6476123;;/

    This fixes vices and virtues, as explained here:

    https://forums.totalwar.org/vb/showpo...37&postcount=1

    Hard restrictions on play: * only two land units (including a general) may travel on each ship.

    How to play - detailed rules

    1. The role of players.

    *1.1 Each player will roleplay a “baron” of the England. There are no defined “Houses” as such, but “houses” may form out of collections of barons Players are born into a noble family. It is in their blood and cannot be changed. It is determined by which of the four lines on the family tree their avatar falls under (except for the three starter Generals, for whom it is determined by their initial geography). [Note - if avatars spawn disproportionately in certain Houses, Electors of one House may be offered an avatar of another, but then they effectively role-play a new character.]
    1.2 Over time, all players will be assigned an avatar (typically a general) by Ignoramus to represent them. They should roleplay their traits.
    1.3 Players whose avatars lead in a battle will be expected to fight that battle. This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame. Uploading the post-battle save must be done within 24 hours of the pre-battle savegame being uploaded. If the deadline expires, the battle is autoresolved.
    1.4 Players whose avatars are counts or dukes receive 600 florins per turn for unit recruitment and building construction.
    *1.5 Players whose avatars are counts or dukes are entitled to set the unit and build queues of their settlement(s).
    1.6 Each baron will periodically vote in Parliaments the taxes granted to the King. They will also vote on declarations of war.
    1.7 Players are encouraged to write in-character stories in the stories thread; to discuss matters of state in the Parliament deliberations thread; to write-up battle reports; to PM each other in character for role-playing etc. [Note: when posting screenshots, we could keep them full size but put them under spoiler tags.]


    2. The role of the King.

    *2.1 The King will be the “reigning player” and play the game. He will move all loyal generals, authorise any buildings and train any units/agents in crown lands.

    2.2 However, he delegates battles to the player whose general leads the English force. And he follows the build queues and unit queues of counts and dukes.

    2.3 He also must obey Parliament and the constitution (these rules) or face political consequences.

    *2.4 The player whose avatar is the “in-game king” is the King. He rules until his death.
    *2.5 The King grants crown lands to generals creating them Counts or Dukes.


    3. The role of the Parliament

    3.1. The Parliament will meet at the will of the King. Out of session, there can be open debate and deliberations. Each session lasts 3 days of real time.

    3.2 The Parliament is divided into two houses – the House of Commons and the House of Lords.

    3.3. At each session, nobles can present petitions. These require two seconders to be put to the vote. Petitions are requests made to the King to what he should do. Failing to follow these petitions could result in resentment by the barons

    3.4. Any declaration of war must be authorised by Parliament. The King or any Duke is empowered to declare war on a non-allied army entering its lands.

    *3.5. The rules of the game can be changed by a Noble Charter Amendments (2/3 majority required) except those marked with a *. They only come into force with the approval of the King.

    3.6. Tied petitions fail. If contradictory petitions are passed, the one with the most votes takes priority.

    3.7. Petitions can last until the next Parliament.

    *3.9. The Parliament tries those guilty of treason who have appealed to its judgement.

    3.10. The Parliament is presided over by the character controlling the King. His rulings are final. The Prince can preside in the absence of the King. The King can call a session of the Parliament - freeze the game - at will.

    *3.11 Influential players get bonus votes. (maximum +5 bonus).

    civil influence
    +1 if player is a Count of a settlement
    +2 if player is a Duke of a settlement
    +3 if player is the Prince
    military influence - cumulative
    +1 if player has over 5 command
    +1 if player has won more than 3 heroic victories.
    titular influence – cumulative
    +1 for each office held.
    The player who is Emperor gets bonus votes differently, being equal to his authority.


    4. The role of the four families - Dukes and Counts

    4.1 There will be four families representing the four main branches of the family tree: Rufus, Curthose, Beauclerc, or (Cecilia’s husband’s).

    4.2 All lands at the start of the game are crown lands. Lands conquered by Royal Armies and Counts belong to the crown; lands conquered by Dukes are added to their ducal demesne.

    4.3 Dukes can then grant a settlement to a player, making him Count of that settlement. The settlements remain nominally within the relevant Duchy. There are no Counts at the start of the game.

    4.4 Counts who are not the natural sons of a Duke (e.g. adoptees and sons in law) may be lose their titles at the whim of the Duke. They are referred to as bonded Counts and are expected to act according to the wishes of their Duke. Natural sons of a Duke may not lose their settlements - they are referred to as freehold Counts. Counts stripped of their title by Dukes may appeal to the King.

    4.5 Dukes and Counts should name a successor, who will take over their titles and settlements when they die. If no successor is named, the oldest natural son inherits, (if none, oldest adopted son; if none again, then the oldest son-in-law).

    5 The role of the King and Prince

    5.1 The King presides over the Parliament as in 3.9. He is the sovereign of England. He will keep order in Parliament and try to make things run smoothly.

    5.2 Once in his reign, typically when crowned, the Emperor can automatically assume the post of Chancellor.

    5.3 The King can allocate crown lands to barons, counts or Dukes..

    5.4 The King adjudicates on rules disputes.

    5.5 The Prince succeeds the King and can deputise in his absence.

    5.6 Kings do belong to families - if crowned, their lands are added to the Royal demesne. They are expected to act for the good of England and be impartial, above petty regional politics.

    5.7 The King decides which player-controlled avatar, if any, a Princess should marry.

    5.8 The King decides who the Prince shall marry.

    5.9 The King decides the fate of traitors who throw themselves at his mercy.

    6. The role of posts - military commanders and governors

    *6.1 The King may grant one of these titles to loyal barons of the crown: Lord Great Chamberlain, Lord Privy Seal, Lord High Constable, Lord High Admiral, Lord High Steward, Lord High Chancellor, Lord High Treasurer, and Lord President of the Council.

    *6.2 Armies may only be led by the King, Prince, Dukes, or Counts.

    7. Crusades and missions.

    7.1 The King must endeavour to follow missions from the Pope and Council of Nobles, unless exempted by the Parliament. Missions from guilds and foreign powers are optional.

    7.2 Crusades must be authorised by the King, unless announced by another faction.

    7.3 When a crusade is called, if the King desires to go on Crusade, he can ask all generals if they wish to join. He must include at least one volunteer who replies within 48 hours. If there are more than one, he may pick at his discretion. The noble will take as many of his retainers as wishes on Crusade. If the King does not desire to go on Crusade, other nobles may take the Cross, with or without the King’s blessing.
    8. Historical armies

    The following rules apply for field armies of 15+ or more units.

    Generals - max 2 units
    Knights - cavalry or foot, max 7 units inc. generals
    [The class of knights is therefore: Dismtd Feudal knights; Dismtd Imperial knights; Dismtd Gothic knights; Mailed knights; Feudal knights; Imperial knights; Teutonic knights; General’s bodyguard; Gothic knights; plus any mercenary knights included those great dismounted knights you get in the Holy Land.)

    Total cavalry - maximum 7 units, inc mounted knights and generals
    [Non-knightly cavalry includes: Mounted crossbowmen ; Reiters; Merchant cavalry; Hobilars]

    Artillery - maximum 2 units (5 in a siege - if caught in a field battle immediately withdraw excess of over two)
    Foot missiles - maximum 7 units including artillery
    [Foot missiles include: Peasant archers; Archer militia; Longbowmen; Yeomen Archers; Retinue Longbowmen; Arquebusiers; Handgunners ]

    Total elite heavy infantry - max 6
    [Elite infantry comprises Zweihander; Forlorn Hope; Landsknechts; dismounted knights and equivalent mercs - e.g. Galllowglass?]

    Other spears & feudal foot - unlimited
    [This includes: Peasants; Town militia; Bill militia; Spear militia; Sergeant spearmen; Armoured spearmen; Crusader sergeants; Billmen; Heavy Bill militia]

    For armies of size 7-14, the above limits are halved.

    No more than half an army can be mercenary. Crusader mercenaries (crusader sergeants, crusader knights, pilgrims, fanatics) can count as natives.

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  2. #2
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    Default Re: Magna Carta - Reborn?

    England!

    I'm in :)

  3. #3
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    Default Re: Magna Carta - Reborn?

    Considering the total lack of response, I don't think you're going to go through Ignoramus? ;)

  4. #4

    Default Re: Magna Carta - Reborn?

    I'm willing, but only if there are more players. 2 is not enough to make the game work.

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  5. #5
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    Default Re: Magna Carta - Reborn?

    Come on peepz, join this shizzle! :P

  6. #6
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Magna Carta - Reborn?

    Joined
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    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
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  7. #7
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Magna Carta - Reborn?

    I will join, but I need to know If that would be possible, I have a wierd bug for M2TW that happens whenever I use my keyboard, can that screw things up?
    other than that looks great, Love England! better go move M2TW out of program files, never needed any mods before.....
    Last edited by Cultured Drizzt fan; 03-28-2009 at 01:02.
    Micheal D'Anjou
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  8. #8

    Default Re: Magna Carta - Reborn?

    Ok, that's great, we now have 4 people. I'll take William the Conqueror, in order to help get the game started.

    Mini can have the next pick, as he's been really patient and gotten more people to play, and _Bean_ and Cultured Drizzt fan can then pick theirs.

    Avatars:
    William the Conqueror - Ignoramus
    Rufus
    Robert
    Henry(comes of age a few turns in)
    Cecilia's husband

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  9. #9
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    Default Re: Magna Carta - Reborn?

    u happen to have stats near you?

  10. #10
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    Default Re: Magna Carta - Reborn?

    Soz for doublepost


    i'll take the one in Caen. Robert I believe?


    He usually has nice stats :)

  11. #11

    Default Re: Magna Carta - Reborn?

    Ok, thanks mini.

    As far as I know, apart from William(who dies after around 25 turns) the other stats are pretty much equal.

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    Default Re: Magna Carta - Reborn?

    well

    I'd suggest you take Henry as well. Just so the game has its GM as faction leader for a fair deal of time.
    That way you can atleast get the game in the right direction as King. There aren't much volunteers to take a FM now anyway..
    Just a suggestion though, your game :)

  13. #13
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    Default Re: Magna Carta - Reborn?

    If Mini has chosen then I think I would take Rufus. love that name.
    Last edited by Cultured Drizzt fan; 03-30-2009 at 10:41.
    Micheal D'Anjou
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  14. #14
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    Default Re: Magna Carta - Reborn?

    the concept is really great, can't wait to get started!

  15. #15

    Default Re: Magna Carta - Reborn?

    Ok, great!

    I'll get the Parliament and other threads started.

    Just one last thing. Everyone has the 1.3 patch? If you have Kingdoms installed, then you automatically have the patch. Just making sure we all have the same version of the game.

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  16. #16

    Default Re: Magna Carta - Reborn?

    _Bean_ can choose either Cecilia's husband or Henry.

    mini: Rufus(barring death in battle) will become King after William the Conquerer(he start's out as prince), so me taking Henry after William's death wouldn't help in that regard. But I'm sure you'll all get the hang of things very quickly.
    Last edited by Ignoramus; 03-30-2009 at 11:41.

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    Default Re: Magna Carta - Reborn?

    oh ok, I thought henry was the son of William. My bad :) Been a while since i played an english campaign.

    I got kingdoms, I just need to install that mod you proposed in OP.

  18. #18

    Default Re: Magna Carta - Reborn?

    Don't worry about the VnV's fix Medifix - the problems they fix are fixed in 1.3(I forgot to edit them out for the new game).

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  19. #19
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    Default Re: Magna Carta - Reborn?

    alrighty, just vanilla kingdoms 1.3 then :)
    Last edited by mini; 03-30-2009 at 11:52.

  20. #20

    Default Re: Magna Carta - Reborn?

    If you want to view the progress of the last game, you can read the two main threads here:

    https://forums.totalwar.org/vb/showt...ht=Magna+Carta

    https://forums.totalwar.org/vb/showt...ht=Magna+Carta

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  21. #21
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Magna Carta - Reborn?

    ok guys... small problem just uninstalled M2tw to get everything ready and you know what, my CD key is gone. I am so pissed, now I have to go out and buy the whole thing again all because I lost a stupid number! should be able to get a new one next weekend though so its not a true disaster.
    Micheal D'Anjou
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  22. #22

    Default Re: Magna Carta - Reborn?

    That's ok. We'll wait for you.

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  23. #23
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    Default Re: Magna Carta - Reborn?

    if we switch drizzt with bean (as they posted in this order) wecan get started already, no?
    Last edited by mini; 03-31-2009 at 11:37.

  24. #24

    Default Re: Magna Carta - Reborn?

    Quote Originally Posted by mini View Post
    if we switch drizzt with bean (as they posted in this order) wecan get started already, no?
    Good point. Are you alright with that drizzt?

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  25. #25

    Default Re: Magna Carta - Reborn?

    What do you guys think of using a mod called Validus Regnum to play Magna Carta? It has more provinces, more factions, and had accurate years per turn ration.

    You can have a look at some previews here:

    https://forums.totalwar.org/vb/forumdisplay.php?f=261

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    Default Re: Magna Carta - Reborn?

    yeah well, it seems it's far from finished?

  27. #27
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    Default Re: Magna Carta - Reborn?

    yeah go ahead a switch It up, I wont mind Henry. I will probably be up and running in a couple of days anyway.
    Micheal D'Anjou
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    Default Re: Magna Carta - Reborn?

    ait, lets go!

  29. #29
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Magna Carta - Reborn?

    Alright, just shelled out 30 bucks for a new game, so I am back.
    Last edited by Cultured Drizzt fan; 04-01-2009 at 20:43.
    Micheal D'Anjou
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  30. #30
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Magna Carta - Reborn?

    Hi guys, sorry for my absence. Can I just confirm whether we're using mod or not?
    =========================================
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