I'm sorry, I don't think I understand, are you saying your game is bugged so it won't let you control your ship and actually "mind control" your ship into taking a new heading directly into the AI's ship? Haven't seen a bug like that yet on my games so far.
United Provinces get Fluyts. They're not that great, sorry subotan. I think most people are having trouble with it because they underestimate the ship, as most people think, and rightly so, that this is a cargo ship. Therefore they go in gung ho with their frigate and try going broadside for broadside with it before coming out disappointed that a lowly cargo ship just wtfpwned their 5th rate frigate.
That is because as far as game stats go, the fluyt is not a cargo ship, but a rather archaic ship of the line, and should be regarded as a line ship when planning your approach. Its 42 gun broadside is more or less comparable with your 5th rate broadside, but the hull is ship of the line strength. Thats why many players new to ETW's naval combat will lose to the fluyt pirate fleet in the beginning of grand campaign; they're thinking they're gonna go in and pick up an easy prize, end up trying to board without causing enough casualties first, then get destroyed at point blank range (the fact that most of us TW veterans, based on our past experience, will always start a new release on VH or H, further exacerbates the uberness of the fluyt).
In fact, when sailed correctly, fluyts and galleons can't really touch a frigate (4th rates die to frigates also), simply because as a frigate you can more or less always keep out of the fluyt's field of fire.
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