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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Revolutions?

    Aboslute: You can custom pick your ministers, fire as many as you want on a single turn, but clamour for reform gets bad quick
    Constituional: Ministers can be voted out, but stable head of state. Basically the median between the two
    Republic: Ministers and head of state can cycle. This can be good or bad. most free, but clamour for reform still affects.


    In terms of benefits, absolute is probably the best until public order is hard to reign in, then a republic.

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  2. #2
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Revolutions?

    so when i start expanding really quick and get a lot of unhappy regions, i should switch to republic or constitutional monarchy?
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  3. #3
    Member Member anweRU's Avatar
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    Default Re: Revolutions?

    I have so far played either as an absolute (Maratha) or constitutional (GB) monarchy. I prefer constitutional monarchy. Research goes at a decent pace, I can get rid of bad ministers, and most importantly, industrialization does not cause clamour for reform.

    This last one allows me to upgrade all my territories to the max, with only a token garrison - if any.

    I'm not sure what additional benefits a republic brings that would make it worth to have unsackable ministers.
    Last edited by anweRU; 04-02-2009 at 14:08.
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  4. #4
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Revolutions?

    Quote Originally Posted by anweRU View Post
    I have so far played either as an absolute (Maratha) or constitutional (GB) monarchy. I prefer constitutional monarchy. Research goes at a decent pace, I can get rid of bad ministers, and most importantly, industrialization does not cause clamour for reform.

    This last one allows me to upgrade all my territories to the max, with only a token garrison - if any.

    I'm not sure what additional benefits a republic brings that would make it worth to have unsackable ministers.
    Constitutional monarchy is a pain to get to from an absolute monarchy. You have to go via a republic and have another revolution -this time of the middle class.

    Allow a minimum 4 turns for each revolution, that's 8 turns where you are pretty much unable to do anything internationaly.

    plus, as I mentioned above, a republic has lower discontent and a +ve bonus to tech research.

    I wouldn't pull off the Absolute-republic-constitutional move untill you are safe and your empire is stable and pre-eminant, which is ironicaly when you probably least need a revolution...

    Shame though as constitutional clearly is the best of both worlds and most stable long & short term.

    Another reason why GB have an advantage...

  5. #5
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Revolutions?

    There are 2 other things to think about:

    1. Attitude of other countries -they like you to have the same system of government as them, and dislike you to have another.

    2. There is an effect on research rates according to government type: Absolute monarchy has a penalty to research, Constitutional Monarchy has no bonus or penalty and Republic has a bonus to reasearch.

    All 3 govt types also have varying levels of clamour for reform: Absolute Monarchy the highest and Republic the lowest (although it still generates a little).

    Gameplay wise, i think this is a nice aspect of the game -each system has it's advantages and disadvantages, and there are also ways within the game of counter-acting or exacerbating them.

    In terms of when to have a revolution or not, assuming you start with a Monarchy or other -I'd stick with it as long as economicaly possible.

    At the beginning of the game, I'd say that the stability offered by the cabinet of an absolute monarchy is most advantageous -as you can really milk your ministers for all their skills -and reap the rewards of the improvement of their skills. Industrialisation will be light, and discontent will be low: make hay while the sun shines -but build observatories wherever possible to improve your impeded research rate.

    Once you have started industrialising and the proles start to complain you can drop taxes, build pleasure palaces and religious buildings and increase garrisons. Obviously, all 3 of these options entail economic penalties to your country either through less income, more troop upkeep or fewer wealth generating industrial towns.

    If you find that you are doing all these and still having problems with desire for reform, you really don't have an option other than to support the revolution.

    Naturally, you don't want to let it get that far though as by then, your economy will have the equivalent of a millstone round its neck and be quite sluggish.

    From my experience with the Ottomans the time to change should be around the time you build a Modern university (or have progressed to that level of Emancipation tech -assuming comparable industrial development too). This building will also kindly contribute to the dicontent in your capital region and may help to tip the balance as and when you like to.

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