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  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Unit Info Card Mod

    thanks mate I just changed them and methinks I just learned how to put armoured indian elephants unit card I added armoured indian elepants for pahlava in edu but it had peasant unit card. so I think it will work now



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  2. #2
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    Quote Originally Posted by Atraphoenix View Post
    methinks I just learned how to put armoured indian elephants unit card I added armoured indian elepants for pahlava in edu but it had peasant unit card
    Remember to do the same in the UNIT_INFO folder as well, it holds the bigger pictures of the units you get when you look at their descriptions

    ps. props for creating the Extended Offices Mod, I do enjoy my titles me.
    Last edited by bobbin; 05-05-2009 at 00:53.


  3. #3
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    Remember to do the same in the UNIT_INFO folder as well, it holds the bigger pictures of the units you get when you look at their descriptions

    ps. props for creating the Extended Offices Mod, I do enjoy my titles me.
    I did it but forgot to change descr_model_battle at first until the CTD, now I have armoured indian elephants even they can destroy arygispides only two elephant casualty. I look forward to see what romans do when I invade italy with them

    it is easy to add a unit present in the mod but it is beyond me to add a brand new unit

    EOM is aimed for to add a goverment sytem for all faction but barbarians, carthage and hayasdan has no offices because of lack of info and time (another exam maniac am I)
    Last edited by Atraphoenix; 05-05-2009 at 13:35.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  4. #4
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    Quote Originally Posted by Atraphoenix View Post
    it is easy to add a unit present in the mod but it is beyond me to add a brand new unit
    Its not too difficult, i usually make the Hetaroi Kataphraktoi and Saka Late Kataphracts into recruitable units, all I do is copy and paste the unit entries for the bodyguards do a little editing and rename them, then all thats left is editing the EDB, usually I copy the recruitment range of a similar unit and just insert my new units names.

    Unles that is you talking about creating a new unit from scratch (new model,skin ect) then...


  5. #5
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    Unles that is you talking about creating a new unit from scratch (new model,skin ect) then...
    this one I mean and as you may know units is hardcoded.. you cannot pass beyond a certain number.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  6. #6
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    It is hardcoded but EB hasn't reached the limit yet, I think there are around 40 unit slots still unused, not sure how many model slots are left but they haven't reached that limit either.
    Last edited by bobbin; 05-05-2009 at 14:49.


  7. #7
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Unit Info Card Mod

    I do not know either plus I am uncapable of creating new ones BTW...
    I use alex and IIRC it has an extra number of units as well..



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  8. #8

    Default Re: Unit Info Card Mod

    New bug found recently: The Germanic mercenary Wargozez guys need a close look. I think u have forgotten to change their description since the first version.

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