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Thread: Faction Home Regions - if taken, the whole faction dies?

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  1. #1
    Member Megas Methuselah's Avatar
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    Post Re: Faction Home Regions - if taken, the whole faction dies?

    Clarification:

    If you conquer every region of a particular faction in its home theatre, it will be destroyed. That being so, capitals hardly matter much.

    Let's say a European faction has 4 regions in Europe (its home theatre), and other regions in America and India. Now, you suddenly conquer its 4 in Europe, which means it is destroyed. Its regions in both America and India, either of which isn't the faction's home theatre, will simply come under the ownership of the local rebel factions.

    So, if you take Great Britain's regions in Europe, its American colonies will automatically emerge as the United States and other rebels in the area.

  2. #2
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: Faction Home Regions - if taken, the whole faction dies?

    Playing Prussia, I had 5 regions a rebellion kicked off they took my home region capital & I was indeed wiped out. This does not seem to be the case for the AI as mentioned previously.

    Possibly the inconsistencies relate to the happiness/taxation levels? Defeats do have an adverse affect on the governments popularity, so if you trounce a very unpopular gov. then its enough to cause mass rebellion. Where as a popular gov with low taxation levels will survive beyond a few defeats.

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    Member Member Tsavong's Avatar
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    Post Re: Faction Home Regions - if taken, the whole faction dies?

    If you back a loosing side in a rebellion in your capital then you have indeed lost the game. but my understanding form take out other factions is you have to loose all your regions in you home theatre then your faction is dead but i assume you can loose your capital to an enemy. Just not to a rebellion in your capital.

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    Member Megas Methuselah's Avatar
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    Exclamation Re: Faction Home Regions - if taken, the whole faction dies?

    Yeah, that home rebellion is an exception. That's how you switch government types, through those home rebellions.

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    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Faction Home Regions - if taken, the whole faction dies?

    That is why Iceland is a nice insurance against being destroyed. Just capture it as a land based faction and you will survive.
    Tosa Inu

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    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Faction Home Regions - if taken, the whole faction dies?

    Ah, ok, that makes sense. I might try conquering the Iberian peninsula, then head for the UK. Portugal is gone, so if I take out Spain and Britain then the New World will be only rebels, natives and the yanks.

    Do provinces which go rebel have a chance to go pirate, especially in the Caribbean? Having lots of pirates running loose would make it more interesting.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  7. #7

    Default Re: Faction Home Regions - if taken, the whole faction dies?

    I have seen Pirates return after having eliminated them. I don't recall specific circumstances under which it occured. They did re-emerge in the Americas though.
    Magnum

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    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Faction Home Regions - if taken, the whole faction dies?

    Quote Originally Posted by aimlesswanderer View Post
    Ah, ok, that makes sense. I might try conquering the Iberian peninsula, then head for the UK. Portugal is gone, so if I take out Spain and Britain then the New World will be only rebels, natives and the yanks.

    Do provinces which go rebel have a chance to go pirate, especially in the Caribbean? Having lots of pirates running loose would make it more interesting.

    Spain is awkward to wipe out as they have many spread out regions in Europe, Spain (obviously), Lombardy (landlocked, you have to go through Genoa, Venice or Savoy) , Flanders, Corsica and Southern Italy.

    All the islands in the Carribean will go pirate if the owning faction is destroyed (not sure about Cuba)...

    Many Regions don't have an emergent faction (or are not pirate), they simply have "<Region name> Rebels" take over. The rebel troops are regional though which is a nice touch.


    Playing Spain I wiped out the United Provinces with in one attack on their only region in Europe. Their out of theatre regions did as I stated above...

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