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Thread: The Council of Villains- Large Mafia Game [Concluded]

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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Council of Villains- Large Mafia Game (Concluded)

    I regret that by the time the Koopa Troop begins, we will all be old and nearing death.

    I take it you found the name of my pro-town network amusing.
    #Winstontoostrong
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  2. #2
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: The Council of Villains- Large Mafia Game (Concluded)

    Quote Originally Posted by Askthepizzaguy View Post
    I regret that by the time the Koopa Troop begins, we will all be old and nearing death.

    I take it you found the name of my pro-town network amusing.
    It's catchy; it's also the legitimate name for Bowser's great and terrible army, so it will fit well with the context of the game... you won't be seeing no Eggman or Ganondorf in this one!
    Keep your friends close, and your enemies closer: The Gameroom

  3. #3
    Looking for a Cul pRit Member Khazaar's Avatar
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    Default Re: The Council of Villains- Large Mafia Game (Concluded)

    I guess balancing a coloss like this is a bitch. I think it´s ok for the moderator to "tweak" the game and players to keep it interesting...

    Compliments to the chef, again

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    Member Member Greyblades's Avatar
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    Default Re: The Council of Villains- Large Mafia Game (Concluded)

    Greyblades, bored out of his mind,
    I was bored from the start. After you gave me the role of such a great sounding villian, that coulds strip flesh from bone. but I couldnt actually do anything, so I decided to just roleplay, show off and generaly piss off the guys roleplaying aloof villians for kicks.
    Wasnt such a good idea in hindsight I must admit.
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  5. #5
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: The Council of Villains- Large Mafia Game (Concluded)

    Man....I just hated that the Anti-heroes started with no ability's....and we had to find and recruit each other (and by the time that was done....we were dead)

  6. #6
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: The Council of Villains- Large Mafia Game (Concluded)

    Well, I was mostly just taking the lead from ATPG's Stonecutters with the Antiheroes. I think the only abilities there were Apu having 2 lives, and Moe being able to block, out of the total 5 Stonecutters. I figured this could be balanced by having 7 total Antiheroes- and you guys did have the ability to mass investigate and find the recruitables, once the 5 of you were together.
    Keep your friends close, and your enemies closer: The Gameroom

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    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: The Council of Villains- Large Mafia Game (Concluded)

    Yet....we were slaughtered by everyone???....we should have had some kinda Mason ability to a faction.....would've helped our chances...

    I mean...Bowser was unkillable.....and mostly everyone else was a meat shield for Pro-town...on "The full monty" everyone was concerned about the zombies....so we overlooked your cultist past

    Next time....no unkillable townie's...it just breaks the game somehow...

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