EU has the notion of inflation, with the rate going higher as a country imports more gold. Since CA are busy copying EU's look & feel, they might want to imitate this feature, too.
The trade system in the :TW series has always been rather too abstract. This one has some interesting possibilities. It would be nice to see more of a separation of government and guild / merchant activity. The "world market" (idea borrowed from HoI, among others) could be more dynamic. Trade routes and trade good movement could be more detailed, and more visible. And trade resources / unit logistics (iron and gunpowder, especially) could be a touch more realistic -- but it would require a much higher fidelity logistics/supply model.
Bookmarks