
Originally Posted by
Dayve
I don't mean the first tiers of technology that get you up on your feet, like the second bayonet tech that keeps it permanently on your gun but still able to fire, the one that allows you to build tenanted farms, canister shot, etc, but after that, does anybody else think technology should take a hell of a lot longer to research?
I say this because in every game i've played so far, by the time it's 1723 or so on, not even a quarter of the way into a campaign, i've already researched socket bayonet, new model bayonet drill (NMBD), explosive and carcass shot, 2nd, 3rd and 4th rate ships, the highest tier of farms, the final weaver and/or metalworking buildings, my armies are as professional and advanced as they can be, etc.
And then, by 1730, there's no point me even having schools anymore... i have quicklime shells, light infantry, barrel rifling, rocket ships, rocket troops, i have everything.
Now i know you could say... well... just don't research them, but then that's putting myself at a massive advantage, which i already do by not using full stacks or mass artillery, so my enemy always outnumbers me at least 2-1, and if they also have fire-by-rank, socket bayonet and NMBD, i'd never win a battle.
Just saying, i think this is one for modders to look at in the future. Rome had the same problem with buildings, where the game started at 270BC and by 250 you had the Marian reforms and the top tier of barracks and roads and aquaducts.
What say you? Yay? Nay?
Bookmarks