So there is this nice feature of protective walls our troops can hide behind. And I must say I like that. Troops behind walls are unpleasantly hard to kill with ranged weapons. Even cannons have a very hard time getting at them, which is perhaps well accurate but good for gameplay.
But, and there always is a but, they don't always work. Something like 50% of the time the troops just sit there and never shoot. And this affects both player and AI troops. Once in a while a single man will pop up and shoot once. Great... Sometimes walls are a central part of a defensive position, sometimes you are even forced to use them as they would otherwise mess up your position (artillery etc). For them then to not allow the troops to shoot is more than slightly annoying. Especially if said troops are ranged specialists like Jägers or other light infantry.
I have noticed that at times it can help to use the Halt function, it seems to redress the formation and sometimes they will fire off a volley. But other times it just doesn't do anything.
Does anyone know exactly what it is that factors in? Is it a specific direction or lay of the land? And is there anything you can do about it that works?
I have also noticed that when the troops fire behind walls they do so as if they were back to basics. One line fires and reloads, then fire again etc. No passing of the muskets which is a logical thing to do (no need for an animation just speeded up reloading would be more than acceptable), and no changing the lines either (in case the previous is impossible).
So when it works it is actually pretty low on damage.
Oh and a small irritating thing. If your Grenadiers shoot themselves out of ammo, they no longer have any grenades, despite the fact that you can click on the Use Grenades button, which they then try but nothing ever happens.
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