This poll is only for players of Will of the Basileus.

Voting will be open for 48 hours, until 23:00 GMT on Saturday, April 6th.

Please note: If you wish to abstain on a vote, do not vote either yes or no for it.

The full text of the proposals is as follows:

Charter Amendment 8.1: The Basileus may propose one Charter Amendment/Council Session that automatically succeeds with no need for a vote. (This will edit rule 2.4.)
Proposed: Sarpedon Syriakos

Charter Amendment 8.2: The Basileus should be given the ability to veto an unlimited amount of edicts or charter amendments. (This will edit rule 2.4.)
Proposed: Sarpedon Syriakos

Charter Amendment 8.3: If the Basileus wish to remove a satrapy, he should now need only 1/2 of the Council to agree. (This will edit rule 2.2.)
Proposed: Sarpedon Syriakos

Edicts 8.1: After the fall of the last revolted Pahlavan settlement the 1st Babylonian army will return to Babylon to retrain and for a order of leave, after this it can be redeployed to any theater of war the Arche requests.
Proposed: Patrokles Adiabenikos
Seconded: Epikrates Tabaiou Persikou, Panaitolos Ankyrikos

Charter Amendment 8.4: Rules 5.1 and 5.3 will be changed to this:
*5.1 Declaration of War

Civil War can be started by Satraps/Strategos Hetairos/Strategos Chreophylax/Commander of Army only. A Satrap/Strategos Hetairos/Strategos Chreophylax/Commander of Army must make a Declaration of War towards a specific Satrap/Strategos Hetairos/Strategos Chreophylax/Commander of Army or Basileus in a public thread before they can attack any of that persons armies or settlements. A Declaration of War applies to all Generals who are named as Aids of both the Satrap who makes the Declaration and the Satrap who is the target of the Declaration.
A Declaration of War does not apply to any Generals who are not in any way connected to the declarer or the target.
Neither the Satrap who made the Declaration of War, nor anyone who act as an Aid of that Satrap, can attack the target of that Declaration, or anyone who act as an Aid of that Satrap, until the target(s) have been provided with one full turn's worth of movement.
This rule does not limit movement in any way, nor does it prevent the target(s) of the Declaration of War from attacking the declarer(s).
5.3 PvP Battles

Whenever two hostile armies enter same province, a PvP Battle will occur, even if the armies have movement points remaining.
All other players in that region have the chance to pick a side or declare neutrality in that battle even if they have declared themselves neutral at the start of the Civil War.
If both players agree, the battle will be fought via multiplayer, with Ibn-Khaldun, Warmaster Horus, or anyone they choose acting as umpire.
The umpire will determine the map and the precise composition of the armies.
If the battle is not fought via multiplayer, there will be a 24 hour voting period to determine how the battle will be fought.
The voting options will be (a) Tabletop Battle (b) Abbreviated Tabletop Battle and (c) AI Battle.
All players may vote, even those not involved in the battle, all votes will be unweighted, and the option that receives the most votes will be chosen.
Tabletop Battles will be in the style of the Battle of Bern and the Battle of Trent and will be umpired by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
Abbreviated Tabletop Battles will be identical to a Tabletop Battle, but will be 1 turn in length.
Players will determine their starting positions and outline a general strategy for the battle.
The umpire will then play out the battle and determine the victor.
The umpire may allow a maximum of 1 or 2 additional turns beyond the starting turn if they so choose.
The Abbreviated Tabletop Battle will be run by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
AI Battles will be custom battles in the TW engine in which the AI will control all units on both sides.
AI battles will be umpired by Ibn-Khaldun, Warmaster Horus, or anyone they choose.
The umpire will determine all settings to be used in the battle, including the map and the precise composition of the armies.
Regardless of the type of battle chosen, the umpire must attempts to have the battle replicate the in-game state of affairs to the best of his ability.
Regardless of the type of battle chosen, the umpire will determine the results, including, but not limited to, units to be disbanded as casualties, avatars to be killed off as casualties, and changes in the control of provinces.
Console commands may be used to implement the results.
These new ranks will be added to Rule 2.4
Rebel:
Requirements:
(1) Must have at least one province or capture one within 2 turns from the Declaration of War.
(2) Must have declared himself Rebel in a public thread.
Influence: None
Powers:
(1) If the Rebel rank is obtained by declaration then the Rebel must designate one of his provinces as his Capital.
This territory will be known as the Rebel's 'Realm.'
(2) Is not bound by any Council Edicts.
(3) Can pass an unlimited number of provinces on to the player's next avatar through a valid will. The player's next avatar will instantly gain the rank of Rebel.
(4) Can set the recruitment/build queue once penlaty that prevented him doing so have lost it's effect.
(5) Rebel will receive a fixed sum of money every turn from every settlement he have(Village - 500mnai, Small Town - 1000mnai etc)
(6) Must create a thread where he keeps track of his income and expences(Recruitment, construction, unit upkeep).
The ammount of starting money the Rebel will receive will be determined by Ibn-Khaldun.
Penalties:
(1) When this rank is obtained, the Rebel is considered to have made an automatic declaration of war against all Strategoi who are still part of the Empire.
Rebels cannot make Peace Treaties.
(2) When declaring himself Rebel there will be 4-8 turn period when Rebel can not recruit/build anything.
The time will depend on Declarers in-game Influence.
(3) Taxes are set to Very High in all settlements within the Realm.
(4) Cannot propose or vote on Edicts or Amendments in any Council session.
Cannot run for or vote in the election for Chancellor.
(5) If the Capital is captured by a hostile Strategos, the rank of Rebel is lost.
In order to continue the Rebellion, the Strategos must proclaim himself a Rebel again, assuming he still meets the requirements for it.

Independent Ruler:
Requirements:
(1) Must have been a Rebel for 12 turns
Influence: None
Powers:
(1) If the Rebel rank is obtained by declaration then the Rebel must designate one of his provinces as his Capital.
This territory will be known as the Rebel's 'Realm.'
(2) May create his own title instead of "Independent Ruler" and may determine the correlating titles of all his Strategoi.
(3) Is not bound by any Council Edicts.
(4) Can pass an unlimited number of provinces on to the player's next avatar through a valid will. The player's next avatar will instantly gain the rank of Rebel.
(5) Can recruit and build in his settlements as long as he have the money for it.
(6) Independent Ruler will receive a fixed sum of money every turn from every settlement he have(Village - 500mnai, Small Town - 1000mnai etc)
(7) Must create a thread where he keeps track of his income and expences(Recruitment, construction, unit upkeep).
(8) Unless they have the permission of the Independent Ruler, any neutral Strategos entering a province of the Realm owned by the Independent Ruler is considered to have automatically declared war on the Independent Ruler.
(9) Taxes are set to Very High in all adjacent non-Realm settlements.
(10) Can move the Capital to any other province within the Realm.
Penalties:
(1) Cannot propose or vote on Edicts or Amendments in any Council session.
Cannot run for or vote in the election for Chancellor.
(2) If the Capital is captured by a hostile Strategos, the rank of Independent Ruler is lost.
In order to continue the Rebellion, the Strategos must proclaim himself a Rebel again, assuming he still meets the requirements for it.
Proposed: Magistrate(Gamemaster - Ibn-Khaldun)
Seconded: Epikrates Tabaiou Persikou, Patrokles Adiabenikos