Meneldil 01:06 04-05-2009
Originally Posted by Major Robert Dump:
MMOs are businesses. No matter how well they are initially done, they are doomed to degrade to the WOW model and cater to the lowest common denominator for the sake of subscriptions, which ultimately screws the people who played from the beginning. I have a hard time justifying any sort of time investment -- even with AFKing and macros and offline economies -- when all of your in-game assets can we wiped clean or made irrelevant in a single unannounced game revision.
Wait, what? Have you actually played WoW or are you just making that up?
I once again have to stand to defend MMO's, and WoW (even though I've stopped playing MMO's and WoW a while ago), because most opinions here seem to be completely baseless. MMO's are not more time consuming than other games (though they are more likely to create addiction).
You can play WoW 30min to 1h a day and still be a competitive PvP player. You can raid once or twice a week and still enjoy PvE content. You just have to find players who share the same view of the game.
According to the Left4Dead topic (which I enjoy reading because your AARs are fun), I know a lot of WoW players who spend less time on WoW than you do on L4D.
And I don't think WoW cater to the lowest common denominator. I'd say it's probably the most complex game ever created. It does not focus on PvP or PvE exclusively, it allows casual gamers to enjoy the game and get good gear, while the hardcore players get craploads of vanity/uber items.
And no game revision made anything irrelevant. All the "OMG I'LL STOP MY SUBSCRIPTION IF THAT PATCH IS MADE LIVE" is a bunch of crying by stupid spoiled kids, who will continue to play the game anyway (unfortunately).
As for a Star Wars MMORPG, I can see it failing right away. The licence is too big to be turned into a successful MMO, and all the "Our game will be much better than everything else (ie. WoW)" speech left a bad taste in my mouth after WAR online.
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