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Thread: ..(omg)..please help!

  1. #1

    Default ..(omg)..please help!

    Playing V 1.1:
    After months of playing, I've reached 110bc playing romani and took care for one specific character since 116bc to let him launch Marian reforms(Popularis, command 2, management 8 vigorous/etc..have 45 settelments and 7 latifunda in italy..) These conditions are all reached!

    Now I am in 103 but still no reforms AND (the bigger issue..) CTD every time the Aedui are up in the End Of Turn.

    I already destroyed the several MIC forms in their cities and assainated about 12 familymembers, thinking this would solve it.

    The CTD only occurs when EB-script is activated.

    Help is much appreciated as I worked hard and long and it's annoying me for days in a row ...

    Cheers
    Last edited by Bacchus; 04-06-2009 at 11:09.

  2. #2
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: ..(omg)..please help!

    im not sure about the reforms but with the ctd if the crash doesn't happen when the script isn't activated then why not just play that turn without the script? It doesn't hurt to have the script off for 1 turn, i've done it a few times, especially when playing a battle right after loading, and i haven't had any issues.

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  3. #3

    Default Re: ..(omg)..please help!

    True...I've played from 110bc till 103 bc without the script...trying inbetween to check if it works already.
    My guess is that the Marian reforms don't kick in although the conditions are met, because every End of Turn is without EB script turned on...

  4. #4
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: ..(omg)..please help!

    if you can't get marians working you could always try this. check out post 21

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  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: ..(omg)..please help!

    The most likely cause of script crash is the spamming reform markers. Have you installed the 1.1 fixes? Possibly those will fix it for you. Additionally, you may be able to adapt the 1.2 fixes for the reform markers into the script, if you're not afraid of code and are keen to get your 1.1 campaign further.
    Last edited by bovi; 04-06-2009 at 11:15.

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  6. #6

    Default Re: ..(omg)..please help!

    1.1 fixes were installed before even starting the campaign (june 2008!)
    I had CTD's before but re-entering the game some saves back or clicking all settlements before the End Of Turn, did the trick...till now...
    As it occurs when the Aedui come up, I used Forced Diplomacy to get hold on all of their cities, accept their capital ofcourse and destroyed alle bluildings. The builldings in the capital I destroyed with trained assinators.
    This almost fixed it because in the End of Turn much more happened on the Aedui side but still...CTD...
    So, I killed most Aedui familymembers and hoped it was some kind of ' corrupt' element...Still no use...

    Is there a way to remove reform markers in the script ?
    My last chance...I reckon.

    I changed the number for unconditionalMarian reform to 45 already but need at least ONE complete End of Turn with EB script turned on...

  7. #7
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: ..(omg)..please help!

    could you not just wipe out the aedui and then turn on the script?
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  8. #8

    Default Re: ..(omg)..please help!

    The thought crossed my mind...yes...
    But...as I am playing as historically correct as possible...it's my last option ;-)

  9. #9
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: ..(omg)..please help!

    well, lets look at your options:

    never get marian reforms

    take one city and divert a little so you can get them


    and didnt you say that you bought every province but their captial from them? how could you do that and be "historically accurate"??
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  10. #10

    Default Re: ..(omg)..please help!

    lol...I did bought them but gave them back in the next turn. Only destroyed governant buildings.

    But...surprisingly...last night I got the reforms(!?!!!!)
    I.e. the familymember with all right conditions became "Reformer"
    So I guess the reforms will soon be effective.


    that's good but the game still CTD's at the Aedui....

  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: ..(omg)..please help!

    Quote Originally Posted by bovi View Post
    Additionally, you may be able to adapt the 1.2 fixes for the reform markers into the script, if you're not afraid of code and are keen to get your 1.1 campaign further.
    ...

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

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