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  1. #1
    Jesus Member lobf's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by lobf View Post
    Some buildings will represent the infrastructure of a province, while others will represent political institutions and practices.
    Does this mean you can choose different traditions, like styles of conscription, for your people? If so, that's super cool.
    Any chance on getting a team member comment on this?
    Last edited by lobf; 04-16-2009 at 22:51.

  2. #2

    Default Re: Preview: Provinces

    Oh, that will probably be preview material in its own right. So to answer your question: yes, but not yet.
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  3. #3
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Tellos Athenaios View Post
    So to answer your question: yes, but not yet.
    Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.
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  4. #4
    Wannabe Member The General's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Jolt View Post
    Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.
    I'm pro-evolving "barbarian" factions, not only because it would be more fun gameplay-wise, but because it's so obviously more realistic than having factions that unable to adapt to using newer technologies, even in the course of centuries of interacting with more 'civilized' cultures and/or reigning over formerly more civilized areas...
    I has two balloons!

  5. #5
    Member Megas Methuselah's Avatar
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    Exclamation Re: Preview: Provinces

    Quote Originally Posted by Jolt View Post
    Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.
    That sounds pretty sweet. Huge cities, anyone??!!

  6. #6
    Imperator Mundi Member Marcus Gallicus's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Megas Methuselah View Post
    That sounds pretty sweet. Huge cities, anyone??!!
    In MTW2 every faction (apart from the Aztecs perhaps) has the ability to build huge cities, as opposed to only 'civilised' factions in RTW.
    Or did the EBteam intend to give the 'barbarian' factions no huge cities?

  7. #7
    Member Member Spartiaths's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Marcus Gallicus View Post
    In MTW2 every faction (apart from the Aztecs perhaps) has the ability to build huge cities, as opposed to only 'civilised' factions in RTW.
    Or did the EBteam intend to give the 'barbarian' factions no huge cities?
    I think they must do that ...
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  8. #8

    Default Re: Preview: Provinces

    Quote Originally Posted by Spartiaths View Post
    I think they must do that ...
    Agreed.

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