I noticed that ships captured in battle now give prize money to the victor, or can be incorporated into your own fleet. Glad to see that feature has been added, now there is a point to boarding actions and dismantling shot.
I noticed that ships captured in battle now give prize money to the victor, or can be incorporated into your own fleet. Glad to see that feature has been added, now there is a point to boarding actions and dismantling shot.
Didz
Fortis balore et armis
this is why i always fight even the one-sided sea battles - shoot off the mast, blast with grapeshot then board and you've got yourself some $$$
"The gem cannot be polished without friction, nor a man perfected without trials"
I thought that was always in the game? Its always a good way to get cash or build up your navy quick![]()
This is the first campaign where I've ever got any, up to now surrendered ships have simply dissappeared. Whether that was just a cionicdence or not I can't say, but someone else was moaning about the lack of pizes a week or so ago, so I assumed that it was something new added to the game in a recent patch.
Didz
Fortis balore et armis
It's always been in, but it happens so infrequently I'm not surprised people would think otherwise. Because a ship has to be fully surrendered but not sinking, unless you go out of your way to do it the "battle concludes when all units are routing" check will prevent it from happening in many cases.
It's always happened. Any time a ship surrenders, you get the choice to add it to your fleet or take the bounty![]()
Isn't it funny how people trash God and then wonder why the world's going to hell?
I wish they'd add similar features if you captured soldiers in battle. Actually it'd be nice to pick up loot after battles. I'm sure an army would leave some nice things.
The fact that your treasury GAINS money when you capture ships seems historically incorrect to me. In the Royal Navy, when a Naval vessel would capture an enemy warship then the government would buy the ship and add it to the navy. The money paid by the government would be divided up between the commanding admiral, the captain, officers, and crew of the ship. It COST the government money to do this. The money obtained from the capture of the ship went to those who captured it, not the government. Still, in terms of game mechanics I guess it makes sense, since it gives you a reason to try and capture ships rather than just blowing them out of the water.
To be honest I'm not sure this was true of every navy in the world, and I only know about it because of C.S. Forester and Alexander Kent. As far as the prize money I get in the game is concerned I just assumed that this was the value of the captured prize when it was sold to private hands, rather than the prize money awarded for its capture. Thats, why you don't get it if you decide to keep the prize for your own navy.
As far as battlefield loot is concerned, that goes into the pockets of your soliders not into your treasury. Again Bernard Cornwell makes it clear that soldiers became rich from the spoils gained on the battlefield, and in particular during seiges, but they also tended to spend it very quickly with local merchants which is why armies had huge armies of camp followers. Not really anything that can be modelled in TW though.
Didz
Fortis balore et armis
I would love to have the same feature implemented in land battles, with cannons, guns and horses captured.
"Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.
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