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Thread: Why Change from Republic to Monarchy?

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  1. #1

    Default Re: United Provinces (the Dutch)

    I haven't been keeping track, but Constitutional Monarchies DEFINITELY receive discontent from schools and universities (Red Flag, Desire for Change). Konigsberg is nearly bursting with revolutionary anger. But that being said, my garrisons are all minimal yet, despite having upgraded everything I have to the 3rd tier (below Factories), I have not experienced any serious trouble in any of my settled provinces. Thus far, I have only upgraded metalworking craft centers in my largest provinces (Warsaw, Konigsberg, Vilnus) to Factories. All three have small garrisons - Warsaw has 6 Winged Hussars, 4 6pdr. Gallopers, 1 Light Dragoon, Vilnus has 3 Uhlans, Konigsberg has 2 Light Dragoons. Konigsberg is also Protestant rather than Catholic owing to my focus on converting the heathen Muslims to my south with my limited religious capacity.

    I cannot compare with any of the other government types as I've only played extensively as Poland, but I'm experiencing negligable discontent in most of my cities at this point (Poland, 1749, 98% Industrial Research completed). Some, such as Morovia, aren't garrisoned at all.

  2. #2
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: United Provinces (the Dutch)

    I think (unable to check at the momment) that it's mostly only the enlightenment techs that have a direct effect on (dis)content. Industrial techs in themselves don't cause discontent until you build whatever they enable -it's the improvement on the campaign map itself that creates industrial discontent.

    Enlightenment buildings on the campaign map also cause discontent (like the industrial ones) but enlightenment techs themselves also cause clamour for reform/discontent accross the regions of your empire.

  3. #3

    Default Re: United Provinces (the Dutch)

    Abolishment of Slavery is the last Enlightenment tech I have left.

    I can't recall, but I'm pretty sure I saw Industrial Discontent listed somewhere, but I can't tell if it's directly effecting discontent. Certainly it doesn't seem to appear as a specific factor in my discontent bar (the two divided between Nobility and Plebes). That one is full-up with Clamor for Reform.

    But I'm certain I've seen it and I'm pretty sure the tooltip didn't give me a big fat 0.

  4. #4
    Member Member anweRU's Avatar
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    Default Re: United Provinces (the Dutch)

    Well, as soon as I converted UP to a C.M., all industrial discontent vanished. Both from the building descriptions in the building browser, and the province information page.
    Last edited by anweRU; 04-07-2009 at 14:54.
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  5. #5
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: United Provinces (the Dutch)

    ok, thanks guys: i believe you now. What a farcical mechanism.

    I guess the advantages of a CM are why it would take a minimum 8 turns for most factions to get to.

    I am fighting with every iota of resolve i have to avoid detailing how crazy this is.

  6. #6
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Why Change from Republic to Monarchy?

    Actually it makes perfect sense, from a gamming point of view. Most games that have this sort of system work in threes. With one choice being more or less neutral, in this case constitutional monarchy. With the other two choices getting bonuses in one area and pentalties in others. Usually opposite of each other.
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  7. #7
    Member Member anweRU's Avatar
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    Default Re: Why Change from Republic to Monarchy?

    The problem is, republic and absolute monarchy BOTH get the same industrialization penalty (more or less). CM gets none. That doesn't make sense. I'm pretty sure GB had as much worker unrest as the USA and continental Europe in the 18th & 19th centuries.

    I suppose they could point out to the late-20th century French, Italians and Greeks (among a few others) as examples of industrial unrest in republics.
    Last edited by anweRU; 04-07-2009 at 17:29.
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  8. #8
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Why Change from Republic to Monarchy?

    Quote Originally Posted by lars573 View Post
    Actually it makes perfect sense, from a gamming point of view. Most games that have this sort of system work in threes. With one choice being more or less neutral, in this case constitutional monarchy. With the other two choices getting bonuses in one area and pentalties in others. Usually opposite of each other.
    Of course, but I unfortunately can't play this game blinkered to reality and this is just crazy. I mean, it would have made perfect sense for all three classes to feature in each govt system with varying effects, but for some reason, currently the (dis)content of the working class is more pertinent to an absolute monarchy than to a constitutional one. Arguably, they are as disenfranchised in both -and you could easily make the case for them being so in a republic too!

    They kind of got there with this feature, and it's good that they implemented it in the first place but I'm afraid that as with the rest of the game, it doesn't feel like they had time or the inclination to finish it to much beyond 50-60% of where it could have been.

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